Author Topic: RuneRebels Sirius (2.9.7) - Super Slayer!  (Read 10708 times)

Ry60003333

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RuneRebels Sirius (2.9.7) - Super Slayer!
« on: June 30, 2019, 11:10:28 pm »





It was just another normal day at RuneRebel's headquarters; Ryan & Bill were still running around like madmen in the Quest Library while Alex was beating up dummies even though he couldn't gain any more experience from hitting them. Suddenly, there was a knock at the door. "What was that?" asked Bill. "I'll INVESTIGATE!" yelled Alex and he sprinted toward the door; he ran so quickly that he didn't have enough time to slow down, and ended up smashing right into the door. "Its someone delivering a letter!" exclaimed Alex as he smashed his face against the peep hole. He opened the door and saw Bailey standing there. "Its a letter from the the players, they say that Slayer is all screwed up, and I kind of agree" said Bailey. "Uh oh" said Ryan, as he teleported away to the secret basement of the Slayer tower where all of the ancient Slayer texts were kept. When he arrived the place was a mess; there were rats running all other the place, the books for Vannaka were mixed up with the books for Duradel, there was an Abyssal Demon taking a dump on Turael's clothes in the corner, and so on and so forth. "Welp, this will be fun" said Ryan as he and the dev team started to slowly clean up the place.




Hello players! We know that while you await the next update, Slayer is a skill that many of you grind away at, and one that has needed some fixing for awhile now. We've finally cleaned up all of the Slayer tasks to be as accurate as possible, and have fixed many of the Slayer monsters and their requirements. We've also fixed the bugs where creatures wouldn't count for an assignment, added some missing dialogue for the masters themselves, and added correct weights for all of the tasks! We still have some additional work to do, but things should be in a much better state now, and we hope you enjoy it!
- The RuneRebels Dev Team







Client:
Added white/green text on stacks on items in the thousands or millions.

Free to play:
Added the message for when you attempt to login to a free to play world while standing in a member's only area.

Core Engine:
Fixed bugs related to the jewelry teleports.
Added a field to allow ladders to be used diagonally.
Fixed a bug with the Edgeville dungeon trapdoor where it didn't open.
Added gates inside Shilo Village.
Added Blacksmith's door in Shilo Village.

Commands:
Added createdoor command to vastly speed up the process of making doors/gates work.
Added command to delete Npc spawns.

Crafting:
Fixed the XP rate for studded bodies and chaps.

Tools:
Added "RevertQuestStep" and "ResetQuestNode" steps.
Added ability in SelectAnOption to automatically generate a PlayerChat and mark for an option.
Added animation / graphics viewer tool.
Added ShowHintIcon and ModifyDynamicPart steps to the cutscene editor.
Added support for variable conditional text in the Quest Editor.
Added Lad/Lass chat variables.
Added Sir/Madam chat variables.
Added section header and comment steps.
Added new DropItem step.
Added optional checkbox to substep nodes.
Added support for binding to the Attack option on an Npc.
Added NpcDeathStartEvent trigger.
Added support for timers.
Added in editor buttons for modifying quest status.
Added in editor buttons for reloading or rebooting the game world.
Added search ability for Npc IDs.
Added "Fetch" button for coordinate fields.
Added ability to edit multiple dialogue and/or quest files at the same time.

Food & Drink:
Added full support for vegetable sacs.

Herblore:
Added the ability to split potions.
Disabled the ability to split and mix member's potions on free to play worlds.

Npc Spawns:
Fixed missing Dust Devil spawns.
Removed extra Npc at Shanty pass.
Added Npc spawns for the Haunted woods.
Added Npc spawns in Port Phasmatys.

Engine:
Fixed a bug where administrators could smuggle ground items in certain conditions.
Fixed not being able to note Bottle of wine.
Fixed not being able to note Rune claws.
Added improved ping packet behavior.
Fixed being able to reach through cages to grab items.
Added the correct message when attempting to logout in combat.
Added the ability for Npcs to follow other Npcs when spawned.
Fixed certain Fremennik items being tradable.

Woodcutting:
Added the ability to cut Hollow trees.

Firemaking:
Fixed a bug with lighting logs already on the ground.

Smithing:
Added the ability to smith studs.

Slayer:
Added the special effects for Dust Devils.
Fixed a spelling error with "Nechryaels".
Added correct weights to Slayer tasks.
Added quest requirements for Slayer tasks if the quest is available.
Completely redid all of Duradel's tasks.
Fixed the Crocodile task not being completable.
Fixed Otherworldly being not counting towards Slayer tasks.
Added the message for when you don't meet the combat level requirements for a Slayer master.
Audited and heavily modified Mazchna's tasks.
Audited and heavily modified Vannaka's tasks.
Audited and heavily modified Chaeldar's tasks.

Prayer:
Added correct blue coloring to the Prayer level requirement message.

Wilderness:
Fixed a bug where certain teleports wouldn't work above level 20 Wilderness that should've worked up to level 30, including the Amulet of Glory.
Fixed a bug where jewelry teleports would be blocked after the charge in the jewelry was already used!
Fixed a bug where the Wilderness warning would appear far west of the Wilderness.
Added the correct messages for when a teleport is blocked in the Wilderness.


Code: [Select]
Marshmallow, [Jun 30, 2019, 8:29:46 PM]:
Marshmallow's summary for the Sirius release:

Game Engine:
RuneScape Blitz: merge 63 commits into master

Libraries:
AllGoFree: merge 8 commits into master
Arctic: merge 1 commit into master
Blitz API: merge 23 commits into master
Core AllGoFree: merge 5 commits into master

Plugins:
Agility: merge 2 commits into master
Bank: merge 6 commits into master
Battlegrounds: merge 1 commit into master
Bosses: merge 8 commits into master
CastleWars: merge 1 commit into master
Christmas2010: merge 1 commit into master
Christmas2011: merge 1 commit into master
Classic: merge 2 commits into master
Commands: merge 98 commits into master
Cooking: merge 1 commit into master
Core 317: merge 1 commit into master
Core 317 Clipping: merge 11 commits into master
Core Engine: merge 286 commits into master
Crafting: merge 2 commits into master
Documentation: merge 21 commits into master
FoodAndDrink: merge 1 commit into master
FreeToPlay: merge 6 commits into master
Halloween2011: merge 1 commit into master
Halloween2014: merge 1 commit into master
Herblore: merge 9 commits into master
ItemSpawns: merge 2 commits into master
Karamja: merge 6 commits into master
Magic: merge 3 commits into master
Members: merge 1 commit into master
NpcDrops: merge 7 commits into master
ObjectScripts: merge 25 commits into master
Prayer: merge 2 commits into master
QuestScripts: merge 2 commits into master
Quests: merge 23 commits into master
Ranged: merge 15 commits into master
ReadyPlayerOne: merge 1 commit into master
RuneRebels: merge 335 commits into master
Shops: merge 5 commits into master
Slayer: merge 230 commits into master

SpecialAttacks: merge 1 commit into master
Thieving: merge 1 commit into master
Wilderness: merge 4 commits into master
Woodcutting: merge 4 commits into master
Zombies: merge 1 commit into master


Total: 1228 commits

« Last Edit: July 31, 2019, 10:05:52 pm by Ry60003333 »

Austin

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Re: RuneRebels Sirius (2.9.7) - Super Slayer!
« Reply #1 on: June 30, 2019, 11:48:50 pm »
Awwww ryyyeeee

HeavyB

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Re: RuneRebels Sirius (2.9.7) - Super Slayer!
« Reply #2 on: June 30, 2019, 11:50:46 pm »
dope shiz! Im happy to see slayer fixed finally!!  :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)

Sean

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Re: RuneRebels Sirius (2.9.7) - Super Slayer!
« Reply #3 on: June 30, 2019, 11:51:39 pm »
Woooot go team!  8)

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Re: RuneRebels Sirius (2.9.7) - Super Slayer!
« Reply #4 on: June 30, 2019, 11:51:43 pm »
sicc ;)

it isnt omar til omar says its omar

Charles

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Re: RuneRebels Sirius (2.9.7) - Super Slayer!
« Reply #5 on: July 01, 2019, 12:18:59 am »
Completely forgot it was update season, such a nice surprise :)

Wirt

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Re: RuneRebels Sirius (2.9.7) - Super Slayer!
« Reply #6 on: July 01, 2019, 12:06:33 pm »
Great work boys, still pumping out the content!
Skype: redwingsoverbarron


Flustered

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Re: RuneRebels Sirius (2.9.7) - Super Slayer!
« Reply #7 on: July 01, 2019, 04:37:54 pm »
yeeessss boyyyssss

situation

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Re: RuneRebels Sirius (2.9.7) - Super Slayer!
« Reply #8 on: July 02, 2019, 10:51:11 am »
Im a new player! Looking forward to it! If you got Discord for the server send me a message plox!

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Re: RuneRebels Sirius (2.9.7) - Super Slayer!
« Reply #9 on: July 02, 2019, 03:58:56 pm »
Amazing update.
You know that weird flavour in your mouth when you woke up this morning? Yup, that was me.

Austin

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Re: RuneRebels Sirius (2.9.7) - Super Slayer!
« Reply #10 on: July 02, 2019, 07:37:00 pm »
Im a new player! Looking forward to it! If you got Discord for the server send me a message plox!
We do have a discord!
You can join us through this link ---> https://discord.gg/3Tqv3G

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Re: RuneRebels Sirius (2.9.7) - Super Slayer!
« Reply #11 on: July 02, 2019, 07:44:07 pm »
You can also use the command ::ds in game to connect directly to the discord server

Justin

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Re: RuneRebels Sirius (2.9.7) - Super Slayer!
« Reply #12 on: July 02, 2019, 07:56:59 pm »
Super Slayer = Super Happy

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Re: RuneRebels Sirius (2.9.7) - Super Slayer!
« Reply #13 on: August 01, 2019, 11:18:30 am »
beautiful