Author Topic: RuneRebels Phoenix (2.9) - Black Knights' Fortress  (Read 8433 times)

Ry60003333

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RuneRebels Phoenix (2.9) - Black Knights' Fortress
« on: February 28, 2019, 08:45:35 pm »





After the big cleanup, the team knew that it was time to jump back into tackling some of the big projects they had been planning. Ryan started by heading down to the Quest Library and grabbing some of the in-progress books that had been sitting on the Quest Development bench for over a year. As he picked them up, a massive cloud of dust filled the air. "Wow, these have been sitting here forever!" he exclaimed. He sat down and started reading over the Quest books to see what work still needed to be done, then whipped out the AllGoFree Tools developer pen and started writing.




Hello everyone! We hope that you are enjoying the first few months of 2019. After our big cleanup update where we got the majority of the crusty code out of the engine and plugins, we are back to working on content for all you of. One of the areas that we want to focus on is Quests, as they are fun interactive parts of the game that not only provide engaging and nostalgic content, but also are key to unlocking other areas and aspects of the game. With that said, we are very happy to announce the release of the Black Knights' Fortress Quest! Sean and Matt did over 90% of the work on this quest, and I want to thank them for all the hard work they put in. :)
- The RuneRebels Dev Team







Tools:
Added SavePlayerLocation step to the cutscene editor.
Added support for temporary dynamic content in cutscenes.

Engine:
Fixed a bug where sometimes leveling up would play the Scape Main theme.
Fixed a bug where the copyFrom() method in the ItemList class didn't properly set the item's slot, leading to BlitzErrors when doing activities such as trading.

Shops:
Fixed a bug where Npc owned shops didn't restock properly.

Dueling:
Fixed a bug where the Dueling plugin was capturing trade item events.

Npc Spawns:
Removed some Npc Spawns that were leftover from WorldScape.

Quests:
Added the Black Knights' Fortress Quest!


Code: [Select]
Marshmallow's summary for the Phoenix release:

Game Engine:
RuneScape Blitz: merge 18 commits into master

Libraries:
AllGoFree: merge 1 commit into master
Blitz API: merge 3 commits into master

Plugins:
Agility: merge 1 commit into master
AllStarX: merge 1 commit into master
BanHammer: merge 1 commit into master
Bank: merge 1 commit into master
Barrows: merge 1 commit into master
BattleField: merge 1 commit into master
BugPoints: merge 1 commit into master
CastleWars: merge 1 commit into master
Christmas2010: merge 2 commits into master
Christmas2011: merge 1 commit into master
Christmas2012: merge 1 commit into master
Christmas2013: merge 1 commit into master
Classic: merge 1 commit into master
Commands: merge 4 commits into master
Cooking: merge 1 commit into master
Core Engine: merge 10 commits into master
Crafting: merge 1 commit into master
DeepWilderness: merge 1 commit into master
Documentation: merge 14 commits into master
Donators: merge 1 commit into master
DoubleXpWeekend: merge 1 commit into master
Dueling: merge 1 commit into master
Easter2012: merge 1 commit into master
Easter2014: merge 1 commit into master
Easter2017: merge 1 commit into master
Easter2018: merge 1 commit into master
Emotes: merge 1 commit into master
Farming: merge 1 commit into master
Firemaking: merge 1 commit into master
Fishing: merge 1 commit into master
Fletching: merge 1 commit into master
FoodAndDrink: merge 7 commits into master
FreeToPlay: merge 2 commits into master
Halloween2011: merge 1 commit into master
Halloween2013: merge 1 commit into master
Halloween2014: merge 1 commit into master
Halloween2018: merge 1 commit into master
Herblore: merge 1 commit into master
HouseBuilding: merge 1 commit into master
IoSessionLogger: merge 1 commit into master
ItemWieldRequirements: merge 1 commit into master
Karamja: merge 1 commit into master
Magic: merge 3 commits into master
Members: merge 1 commit into master
Memorial: merge 1 commit into master
Mining: merge 1 commit into master
Moles: merge 1 commit into master
NewUserRedirect: merge 1 commit into master
NpcDrops: merge 1 commit into master
ObjectScripts: merge 1 commit into master
PestControl: merge 1 commit into master
PlayerOwnedShops: merge 1 commit into master
Prayer: merge 2 commits into master
QuestScripts: merge 1 commit into master
Quests: merge 9 commits into master
RandomEvents: merge 1 commit into master
Ranged: merge 1 commit into master
ReadyPlayerOne: merge 1 commit into master
RewardTokens: merge 1 commit into master
RuneRebels: merge 26 commits into master
Runecrafting: merge 1 commit into master
ServerEvents: merge 1 commit into master
Shops: merge 1 commit into master
SkillCapes: merge 2 commits into master
SkillMenus: merge 2 commits into master
Slayer: merge 1 commit into master
Smithing: merge 2 commits into master
SpecialAttacks: merge 1 commit into master
StPatricksDayEvent: merge 1 commit into master
StaffAreas: merge 1 commit into master
Summoning: merge 1 commit into master
TeleportStyles: merge 1 commit into master
Thieving: merge 3 commits into master
Trading: merge 2 commits into master
Transport: merge 1 commit into master
Tutorial Island: merge 1 commit into master
Twilight: merge 1 commit into master
UniversalScape: merge 1 commit into master
WelcomeTutorial: merge 1 commit into master
Wilderness: merge 1 commit into master
Woodcutting: merge 1 commit into master
WorldMap: merge 1 commit into master
Zombies: merge 1 commit into master


Total: 180 commits

« Last Edit: February 28, 2019, 09:44:51 pm by Ry60003333 »

Wirt

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Re: RuneRebels Phoenix (2.9) - Black Knights' Fortress
« Reply #1 on: February 28, 2019, 09:50:19 pm »
Black bnights bortress
Skype: redwingsoverbarron


James

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Re: RuneRebels Phoenix (2.9) - Black Knights' Fortress
« Reply #2 on: February 28, 2019, 09:54:44 pm »
African American knights fortress*
Hi, I'm James. I'm old as hell.

I need to Java again, lol


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Re: RuneRebels Phoenix (2.9) - Black Knights' Fortress
« Reply #3 on: March 01, 2019, 06:05:09 am »
"They had to be separated from the rest of Varrock community because they were black"

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Re: RuneRebels Phoenix (2.9) - Black Knights' Fortress
« Reply #4 on: March 01, 2019, 08:09:25 pm »
Black Knights Benis

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Re: RuneRebels Phoenix (2.9) - Black Knights' Fortress
« Reply #5 on: March 02, 2019, 03:06:38 pm »
>Removed some NPC spawns leftover from Worldscape

ya but those floating white knights are still there

Ry60003333

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Re: RuneRebels Phoenix (2.9) - Black Knights' Fortress
« Reply #6 on: March 02, 2019, 04:42:15 pm »
>Removed some NPC spawns leftover from Worldscape

ya but those floating white knights are still there
Oh crap; what are the coordinates of some of the offenders?

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Re: RuneRebels Phoenix (2.9) - Black Knights' Fortress
« Reply #7 on: March 05, 2019, 11:54:05 am »
Huzzah! Report the offenders! Shame them!
Hi I'm Dug. (wave).

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Re: RuneRebels Phoenix (2.9) - Black Knights' Fortress
« Reply #8 on: March 09, 2019, 11:27:16 am »
Fyi, I envy those reporters...I'm stuck borrowing an Android.

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Copy and paste this to add Waffles in RuneRebels! We have Chocolate, and Beer, why not