I don't have any evidence to back this up, but I have a feeling RuneRebels "died" because the player base grew up; people just have better things to do now than grind for hours on a private server. With the introduction of OSRS, RuneRebels lost its appeal to many new players. IMHO RuneRebels still has a few advantages though:
- Small & tight-knit community - Main reason I played private servers; I'd have a decent chance of getting on the high scores, and (more importantly) you make a lot of friends
- It's "vanilla" - Some people are purists, and are uncomfortable with the additions to OSRS
- RuneRebels never dies (?) - IMO the strongest appeal for a private server is knowing your precious exp.
won't disappear the next day
I don't think updates will save RuneRebels. Personally, I wouldn't play the game regularly even if the game was 100% complete.
Why?
Back in 2013, when I was in high school, I had an enormous amount of free time; I'd spend hours just watching anime, AFK fishing sharks and shitposting on /b/ (lul). Now it's 2018, and I'm busy with my studies and co-op. I enjoy lurking the RR forums and seeing how everyone's doing, but grinding out slayer tasks or burning logs for hours isn't a big priority anymore.
Of course, this is just a theory. I'm just getting vibes that the only "active" RR members are veterans who've grown up, and simply can't devote as much time grinding exp.
So what should we do?
Here's what I think:
- RR needs new players. I think it's very, very unlikely we'd succeed in getting people to join, which leads me to the next point...
- If RuneRebels fails to get new players, it will slowly disappear as everyone ages; at that point, it's Ryan's call to decide when to pull the plug
- If Ryan does decide to kill RuneRebels, I'd really appreciate it if he put the source on GitHub (I don't know how RSPSs work, so this may be impractical, idk)
- It would be nice if the RuneRebels forum continued to be maintained, but if not, I'd be willing to make a simple forum for free (I'd make it open source, build it with Node.js, and deploy with Heroku)
If somebody feels enthusiastic and does feel like advertising, I'd recommend focusing on RuneRebels's strengths, ie. "vanilla", small community, long lasting (?), as opposed trying to compete with "common" selling points, such as big communities, frequent updates, and 20x exp rates.
TL;DR: I don't think RR will benefit a lot from updates; if we want RR to live, we should focus on the community, and market RR as nostalgia server that has been up for (more than?) five years. Do I think RR has a chance if we advertise? Not really, but it seems like our most viable option.
Regardless of what happens, it was definitely a pleasure playing with all of you; I'll never forget all the fun I had grinding, going to drop parties, and meeting everyone here.