Author Topic: RuneRebels 2.1 Launched!  (Read 7240 times)

Ry60003333

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RuneRebels 2.1 Launched!
« on: December 17, 2016, 03:51:01 am »


RuneRebels 2.1

RuneRebels 2.1 is a minor update for content, but a major update for the game engine itself! Some of the most important changes are documented below.

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Update Contents

Engine:
   - Integrated all changes in the Arctic Engine that was used for Adventure Guild.
   - Split the monolithic "AllGoFree" library off into "Core AllGoFree", a small lightweight library.
   - Split the API of the server into the "Blitz API" project that can be used by third party developers.
   - Updated the Netty networking library.
   - Clean built the engine, dependencies, and all plugins using the latest Java.
   - Completely redid the logic to developer worlds.


Login Server:
   - Added support for the "developerGroups" configuration flag.
   - Added support for the "bannedGroups" configuration flag.
   - Added support for developer worlds.


Commands:
   - Added the ::teamspeak (::ts) command to join the TeamSpeak server.
   - Added the ::discord (::ds) command to join the Discord chat.


RuneRebels:
   - Modified the login message to alert the community to the TeamSpeak and Discord servers.


Quests:
   - Added the ::listquests plugin to list all Quests currently loaded and active on the server.


All Plugins:
   - All plugins have been updated for compatibility with the Blitz API when used in combination with private APIs.


Ban Hammer:
   - Updated to work exclusively with the Blitz API and no private APIs.


- Ry60003333
« Last Edit: December 17, 2016, 04:07:49 pm by Ry60003333 »

Famoo

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Re: RuneRebels 2.1 Launched!
« Reply #1 on: December 17, 2016, 03:57:02 am »
Updates, me likey!
Official RuneRebels Discord: https://discord.gg/49KyKQJ


edub

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Re: RuneRebels 2.1 Launched!
« Reply #2 on: December 17, 2016, 08:15:51 am »
I assume these updates to the game engine improve the overall performance  and stability of the server itself?

It's nice to see some updates too   8)
« Last Edit: December 17, 2016, 01:34:17 pm by edub »

Petter

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Re: RuneRebels 2.1 Launched!
« Reply #3 on: December 17, 2016, 09:27:02 am »
some of you may have expected content updates, but keep in mind that we've only been working for a couple weeks :o There is lots on the way, I can assure you of that! :D
« Last Edit: December 17, 2016, 11:16:03 am by Onur »
"Petter keeps asking me when i'm home, but I don't have a home"-Ryan


Muse

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Re: RuneRebels 2.1 Launched!
« Reply #4 on: December 17, 2016, 11:12:25 am »
Thank you.

Wirt

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Re: RuneRebels 2.1 Launched!
« Reply #5 on: December 17, 2016, 11:42:18 am »
Beautiful! :)
Skype: redwingsoverbarron


Charles

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Re: RuneRebels 2.1 Launched!
« Reply #6 on: December 17, 2016, 11:56:08 am »
Engine:
   - Fixed a bug where objects seemed to randomly disappear.
   

Does this mean the end of relogging for disappearing resources?

Edit: This is not the case.
« Last Edit: December 17, 2016, 12:07:40 pm by Charles »

Wirt

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Re: RuneRebels 2.1 Launched!
« Reply #7 on: December 17, 2016, 12:47:29 pm »
It'd be nice if you fixed the arrow bug so they don't spawn individually after 25 in a pile
Skype: redwingsoverbarron


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Re: RuneRebels 2.1 Launched!
« Reply #8 on: December 17, 2016, 02:23:25 pm »
Awesome work, thanks so much for the updates.

Justin

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Re: RuneRebels 2.1 Launched!
« Reply #9 on: December 17, 2016, 05:32:44 pm »
This is why we stay!

Ry60003333

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Re: RuneRebels 2.1 Launched!
« Reply #10 on: December 17, 2016, 05:48:39 pm »
Glad to hear that you guys like the update! We are laying the ground work for many content updates to come. As documented in the Roadmap Update, my goal is to get as many devs on as possible and give a solid foundation for expanding and accelerating the development of the game. ;D

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Re: RuneRebels 2.1 Launched!
« Reply #11 on: December 17, 2016, 10:32:33 pm »
Yay, updates!

Ry60003333

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Re: RuneRebels 2.1 Launched!
« Reply #12 on: December 21, 2016, 04:27:25 am »
Just as a follow up to this, RuneRebels 2.1.1 has been released on World 1. This incorporates many changes required in order for the developer worlds and Quest Editor Server to function properly. Make sure to follow develop progress in #development on Discord. Just do ::ds in game! 8)

Muse

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Re: RuneRebels 2.1 Launched!
« Reply #13 on: December 24, 2016, 04:52:48 pm »
Just a little thing i spotted, when we log in and there's Message of the week screen it says "Welcome to Runerebels 2.0!"  ^^

Ry60003333

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Re: RuneRebels 2.1 Launched!
« Reply #14 on: January 06, 2017, 02:42:14 am »
Just a little thing i spotted, when we log in and there's Message of the week screen it says "Welcome to Runerebels 2.0!"  ^^
Oh man thank you for pointing that out actually. I just filed a bug on this!