Yes, unfortunately we have other projects going on and are not currently looking for developers. When it comes to implementing items without quests, we've researched and polled it before, and it's always turned out the same.
So, you prefer to leave items UN-obtainable or UN-useable until you get the relevant quests/bosses working, while you are working on an entirely different project...
Would of hoped you would want to revive the rebels server, but alas no avail.
So, what you are wanting is for us to just spawn everyone whips, dragon weapons, and the like? Because really with the way the plugins are laid out, that'd be the only way to release them without programming the rest of the NPCs, bosses, and quests. Even then, they wouldn't be weildable. I'm not saying that RR won't be revived sometime in the future, but with all of us working on other things on top of balancing life, it's on the back burner for now.
When it comes to the other project I can't give specifics. I can say though that it is not an RSPS.
What? hahaha. Where did I say spawn the items??
Changing drops of a monster, and making the drop rate low. Isn't hard. There are .exe tools that can do it for you....
At least for just a band-aid fix until you guys start working on the server again.
There are a lot of items that don't need quests to be completed to actually wear. Only need quest to get, or a boss. (I'm sure u know which ones need, and which ones that don't need quests to actually wear.)
"Putting drops onto another monster would make it too easy for players to get it."
Not if you either, take a monster that has very few numbers like imps and make the drop rate very low. Barely get to kill the monster, and low drop rate. Or put it onto a monster that you can't kill at all early like a slayer monster.
There are a lot of different ways you can do it.