Ice giant drops fixed - no longer drops a whole host of seeds it wasn't supposed to drop, no longer drops some items it wasn't supposed to drop, increased a lot of %'s to fill the void for the drops.
Thieving fixes - Seed stalls now drop only allotment patch seeds, and low level flower seeds
Also Master farmers now drop all allotment patch seeds, flower seeds, herb seeds, bush seeds, cactus seeds, belladona seeds, and mushroom spores.
Ogres no longer drop coins, and upped seed rates to compensate a little bit. (the nothing rate may be a little high, but will fix in the future)
Fire giants - Rune scims now drop 1/100, dmed chance reduced by half, rune drop rates have a nice increase, coins now drop lower amounts more of the time, rune drops now set properly, and many more adjustments.
All monsters in the Asgardian Ice Dungeon now walk
Drop rates now more exact. This is a huge improvement in our drop system, which allows us to be very precise about how often something drops as opposed to before where it was like eh 1% of the time, 10% of the time, same same. (this should also reenable metal dragons to be able to drop dmeds)
Weapon poison now createable (and works)
Weapon poison+ now createable (and works too!)
Weapon poinson++ now createable (also works, yay!)
Farming fixes- all items that are supposed to super compost, now should including: Any herb Avantoe or higher, Toadflax, Jangerberries, Watermelons, Pineapples, any tree root, Bittercap mushrooms, Papaya fruit, Whiteberries, Poison ivy berries, Coconuts, and Coconut shells
All items that are supposed to compost should including: all fruits, all flowers, all hops, redberries, dwellberries, cadavaberries, and birds nests
in other news drops are a lot easier for us to deal with now (yay!) so look forward to some drop tweaking, and if you want to post any monsters that should be looked over, I'll start a topic on it so I can start looking through some of the drops