To add onto Sento about the Ardy shop, (it sells vials of water)
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http://www.runerebels.com/smf/index.php?topic=5508.msg31002#msg31002- Boneyard in the wild. I don't know where to find a map of it that shows all the spawns but it's still around on 07rs
http://www.runerebels.com/smf/index.php?topic=3802.msg21176#msg21176- I don't think the spiderwebs at the Lava Maze and Mage Arena work
- Most if not all NPC's missing south of East Ardougne
- Mage Training Arena!!!!!
- Pest Control someday this year. You guys were working on it but I haven't heard anything about it since.
- Ogres at Combat Training Camp (Just South East of Tree Gnome Stronghold). Also the gate to open the prison so players can pick up arrows. It's a popular spot for rangers.
- McGrubor's Wood. Just North of the Ranging Guild. There should be an NPC guarding the gate saying you can't trespass. The gate doesn't open anyhow but there's a loose-railing behind the place the player can squeeze through (No agility required) to enter. There are some Dwellberries spawns, guard dogs, and clickable plant vines that gives Red Vine Worms.
- Npc's on the west part of East Ardougne such as the castle
- The ability to go to Entrana
- The Altar of Guthix where you start Druidic Ritual (Must complete the quest to use it)
- Edgeville Dungeon (Where the bandits and chaos druids are) should be considered the wild and all monsters should be aggressive regardless of your combat level.
- Tree Gnome Village should be available even without agility
- Tzhaar Furnace doesn't work
Moar stuff later