Author Topic: RuneRebels 2.0: Launched & Live.  (Read 14809 times)

Ry60003333

  • Owner & Operator
  • Rebel Captain

  • Offline
  • *

  • 714
    • View Profile
Re: RuneRebels 2.0: Launched & Live.
« Reply #30 on: January 25, 2014, 06:20:46 pm »
Woop! Can't wait until 3.0!
Work has already started on that. 8)

Polaris

  • Rebel Soldier

  • Offline
  • **

  • 83
  • Personal Text
    Hi
    • View Profile
Re: RuneRebels 2.0: Launched & Live.
« Reply #31 on: January 25, 2014, 06:22:05 pm »
I already told Austin, but if you can fix the gate to Chaos Druids and code the NPCs ASAP  ;D

Bill

  • Owner & Operator
  • Rebel Soldier

  • Offline
  • *

  • 69
    • View Profile
Re: RuneRebels 2.0: Launched & Live.
« Reply #32 on: January 25, 2014, 07:11:12 pm »
Ban Hammer:
   - Added Bill's ban hammer!

Mmmmmm  :)

Slayer

  • Veteran
  • Rebel Captain

  • Offline
  • *
  • *
  • HEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEYHEY

  • 749
  • Personal Text
    Namechange Sento -> Slayer
    • View Profile
Re: RuneRebels 2.0: Launched & Live.
« Reply #33 on: January 25, 2014, 07:47:14 pm »
I already told Austin, but if you can fix the gate to Chaos Druids and code the NPCs ASAP  ;D
And the drops plox



Francis

  • Veteran
  • Rebel Commander

  • Offline
  • *

  • 320
    • View Profile
Re: RuneRebels 2.0: Launched & Live.
« Reply #34 on: January 25, 2014, 08:10:46 pm »
Nice! :D
Made in Photoshop by me.

Thehate

  • Donator
  • Rebel Recruit

  • Offline
  • *
  • God Of Bacon

  • 16
    • View Profile
Re: RuneRebels 2.0: Launched & Live.
« Reply #35 on: January 25, 2014, 08:16:24 pm »
Good work guys  8)

buttplug

  • Community Member
  • Rebel Captain

  • Offline
  • *
  • *
  • *

  • 552
  • Personal Text
    Omar
    • View Profile
Re: RuneRebels 2.0: Launched & Live.
« Reply #36 on: January 25, 2014, 11:39:20 pm »
ha

Galleta

  • Community Member
  • Rebel Commander

  • Offline
  • *
  • El español

  • 279
  • Personal Text
    Galletitas con leche, yay!
    • View Profile
Re: RuneRebels 2.0: Launched & Live.
« Reply #37 on: January 26, 2014, 12:02:33 am »
Kinda awesome, but I'll wait for more quests. Already done Druidic Ritual.

N0vapur3

  • Rebel Captain

  • Offline
  • *****

  • 832
    • View Profile
Re: RuneRebels 2.0: Launched & Live.
« Reply #38 on: January 26, 2014, 02:08:55 am »
I'm sorry, but I'm disappointed. You guys forgot to add milking cows. Now players are unable to make cakes.

On serious note, Ryan no lifed so hard for you guys, be appreciative.

Dev

  • Rebel Leader

  • Offline
  • ***
  • *

  • 149
    • View Profile
Re: RuneRebels 2.0: Launched & Live.
« Reply #39 on: January 26, 2014, 03:31:42 am »
He no-lifed so we could no-life.
I am ok with this. :>

Timmy

  • Rebel Leader

  • Offline
  • ***

  • 116
  • Personal Text
    Come At ME Son!
    • View Profile
    • DONATE
Re: RuneRebels 2.0: Launched & Live.
« Reply #40 on: January 26, 2014, 05:29:12 am »
Dont Worry Im Back Looks Sweet :)

HeavyB

  • Supporter
  • Rebel Leader

  • Offline
  • *
  • *
  • *
  • *
  • *
  • N-WORD PASS

  • 179
  • Personal Text
    I've got binders full of women.
    • View Profile
Re: RuneRebels 2.0: Launched & Live.
« Reply #41 on: January 26, 2014, 02:16:42 pm »
Timmy isn't kill. No

Ghost

  • Rebel Leader

  • Offline
  • ***

  • 126
    • View Profile
Re: RuneRebels 2.0: Launched & Live.
« Reply #42 on: January 26, 2014, 03:40:46 pm »
Thought I forgot about this place. I saw the email that 2.0 is up and figured I'd stop by. Love to see you guys still pushing the passion fo the 2006 version!