Author Topic: RuneRebels 2.0: Launched & Live.  (Read 14807 times)

Ry60003333

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RuneRebels 2.0: Launched & Live.
« on: January 25, 2014, 05:18:16 pm »


It is what you all have been waiting for.
The most massive update. Ever.


Please note that 2.0 will have a series of updates to follow. More content will be released shortly!
We don't want to release too much content at once, as bug fixing would become a nightmare.


The Herblore Skill has been released!
(Along with the Druidic Ritual Quest!)


------------------------------------------------------------------------------------------------------------------------

Update Contents

Glassblowing:
You can now get sand from sandboxes
cooking seaweed gives you soda ash
using sand + soda ash on furnace gives you molten glass
blowing molten glass gives you vials, fishbowls, etc.


Random events:
Freaky Forester
Nests
Broken Axe's/Pickaxes


Engine:
   - Fixed a bug where objects seemed to randomly disappear.
   - Fixed a bug with dropping items.
   - Fixed a bug with the kick command.
   - Fixed a bug where players would get stuck if their hitpoints level was 0.
   - Fixed a bug in the logging system.
   - Fixed a bug where Administrators could drop trade items.
   - Fixed a bug with login.
   - Fixed an Integer overflow bug in the dropped item code.
   - Separated configuration data from savable properties.
   - Added support for command history.
   - Fixed a bug where players could go invisible.
   - Added a server-side interface tracking system.
   - Switching items no longer affects your attack stance.
   - You can now pick up ground items from tables.
   - Multiple drops of the same item from an NPC now stack.
   - Dropping items now stops your current action.
   - Fixed a logout issue if a player was attacked in between game ticks.
   - Fixed High/Low Alchemy values.
   - Fixed a bug with High/Low Alching Nature and Fire runes.


Bash Launcher:
   - Added support for a testing branch and a live branch.
   - Improved script to automatically cd to correct working directory.
   - Added delete flag to rsync so old libraries and plugins are correctly removed.


Dialogue Editor:
   - Added a text above head step.
   - Added a animation/graphic/sound step.
   - Added movement steps.
   - Added a change Npc ID step.


Quest Editor:
   - Killing an Npc can trigger a quest step.
   - Added ability to import local files to the server.


Ban Hammer:
   - Added Bill's ban hammer!

Commands:
   - Made the ::save command work across worlds.
   - Fixed the clone command.
   - Added the Gangnam Style command.
   - Added the Mambo #5 command.
   - Kick command capped at 60 minutes.
   - Added ::reboot command for developers.
   - Improved the hidden command.
   - Added ::getmax command.
   - Added the ::up and ::down commands.
   - Added the ::freeze and ::unfreeze commands.
   - Added username parameter for ::char.
   - Added ::commandhistory.
   - Added ::searchcommands.
   - Added support to ::search to search for specific IDs.
   - Added ::stepthroughanimations command.


Magic:
   - Fixed a bug with Alchemy graphics.
   - Fixed a bug with Alching nature runes.
   - Fixed a bug with spellbook verification.


Slayer:
   - Add slayer requirement for slayers monsters, so you hit constant 0’s if you don’t have the reqs.

Crafting:
   - Made sand pits useable.
   - Added molten glass smelting.


Core 317:
   - Added support for packet 148 (update tick).

Logs:
   - Greatly improved the code that writes the log data to disk.
   - Reorganized how log files are stored on disk.


Login Server:
   - Added statistic collection on player counts. (Hourly, Daily, Weekly, Monthly, Yearly, All-Time)

Castle Wars:
   - The total wins for each team now save to the database for each world.

Core Engine:
   - Added a listener for when interfaces are closed to update the new interface system.
   - Sinks now fill up water vessels.


Tutorial Island:
   - Hopefully fixed a bug where players could escape with the no dying property.

Shops:
   - Added Wysin’s Food Shop in Port Sarim.

Ranged:
   - Fixed arrow's not stacking properly.

Wilderness:
   - Cannot teleport past 20 wilderness.

Duel Arena:
   - Duel Arena gate can now be opened.

Bank:
   - Shantay Pass bank now works.

FoodAndDrink:
   - Flax is now randomly picked from 1 to 5, not just 1 constantly

Emotes:
   - Rabbit Hop glitch fixed.

Thieving:
   - Double clicking thieving stalls no longer gives double drops and XP.

Client:
   - Removed the IDs and Coordinates from right click options.
   - Changed the default port back to 43594.

« Last Edit: January 25, 2014, 05:45:32 pm by Austin »

Kevin

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Re: RuneRebels 2.0: Launched
« Reply #1 on: January 25, 2014, 05:18:29 pm »
Yay


ALSO:

Make sure you guys vote for RuneRebels on the following sites:

http://www.moparscape.org/serverstatus.php?server=world1.runerebels.com
http://www.rune-server.org/toplist/detail/7181/RuneRebels_2006_Remake/


The voting helps gain more players which makes the game more enjoyable for everyone!
« Last Edit: January 25, 2014, 05:20:36 pm by Kevin »

Prayer

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Re: RuneRebels 2.0: Launched
« Reply #2 on: January 25, 2014, 05:18:42 pm »
OMG FINALLY <3


Slayer

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Re: RuneRebels 2.0: Launched
« Reply #3 on: January 25, 2014, 05:18:49 pm »
Such epicness



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Re: RuneRebels 2.0: Launched & Live.
« Reply #4 on: January 25, 2014, 05:21:13 pm »
Nice
Don't keep calm. Slap that bitch hard.

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Re: RuneRebels 2.0: Launched & Live.
« Reply #5 on: January 25, 2014, 05:21:24 pm »
Good luck. :)
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My online color is supposed to be pink
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My online color is supposed to be pink
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My online color is supposed to be pink

004

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Re: RuneRebels 2.0: Launched & Live.
« Reply #6 on: January 25, 2014, 05:21:46 pm »
Yay amazing updates ;D

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Re: RuneRebels 2.0: Launched & Live.
« Reply #7 on: January 25, 2014, 05:22:02 pm »
I hate to be the downer here...but no quests?
??!??

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Re: RuneRebels 2.0: Launched & Live.
« Reply #8 on: January 25, 2014, 05:22:18 pm »
I hate to be the downer here...but no quests?

This. He said what I was thinking.
¸·¹¹·.„¸„' .. ¸' ......... Respèçt døêš ñõt grðw óñ trëèš' ......... '¸ .. '„¸„.·¹¹·¸
'.„„. .'„¸¸,.·¹°¹, ...... 'Ýõù mûšt šöw thé šèêdš ýøûršëlf' ...... ,¹°¹·.,¸¸„'. .„„.'
.............. '„¸„' Øñlÿ théñ wìll ýõù rêåp †hë réwàrdš ît brïñgš '„¸„' .....

Prayer

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Re: RuneRebels 2.0: Launched & Live.
« Reply #9 on: January 25, 2014, 05:22:55 pm »
I hate to be the downer here...but no quests?

This. He said what I was thinking.

"Along with the Druidic Ritual Quest!" - Ryan...

One quest from what I can tell. I don't know about the rest


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Re: RuneRebels 2.0: Launched & Live.
« Reply #10 on: January 25, 2014, 05:23:21 pm »
Good work guys, you've worked hard for this, and it payed off!

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Re: RuneRebels 2.0: Launched & Live.
« Reply #11 on: January 25, 2014, 05:23:59 pm »
How do you explain zanaris?
The original G. Literally.

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Re: RuneRebels 2.0: Launched & Live.
« Reply #12 on: January 25, 2014, 05:24:38 pm »
I hate to be the downer here...but no quests?

We have more Quests that are nearly done, but didn't make the initial launch of 2.0. We will have more updates through the week releasing more things.


Right now we are currently unpacking the update and prepping it for launch. Sorry it is taking longer than expected.

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Re: RuneRebels 2.0: Launched & Live.
« Reply #13 on: January 25, 2014, 05:27:17 pm »
Nice job guys, looking forward to what you will release next.
You know that weird flavour in your mouth when you woke up this morning? Yup, that was me.

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Re: RuneRebels 2.0: Launched & Live.
« Reply #14 on: January 25, 2014, 05:27:40 pm »
I demand pictures of spiderman!