Based off what I read that wasn't off topic, and not hateful -
Saying that I'm not a donor is hilarious. Comparing that should be comparing our join dates, which I have you beat there buddy.
I'm not trying to mold the server around my schedule, or turn it into something of my own. I keep hearing about player-base, and attracting players, yet you guys JUST hit 50 'online at one time' I believe. Is that even worth mentioning when there are other servers out there with over thousands of active players? Now, I know remakes aren't the most popular genre to the RSPS community, and it's a hard niche to get into as a server owner and developer (I'm staff on couple of servers that are not remakes and was previously on one that failed) and even harder for the players. I'm an opportunist. I'm an idea kind of guy, which is why Ryan wanted to include me on the team in the beginning. I understand totally about player-attraction, niche appeal and trying to just stay above the competition (which is scarce in remakes). The problem with competition is, Runescape is offering a more secure product and security on terms of being around, and your accounts. RR Owners don't expect the server to go anywhere, not many server owners do, but there is always the chance the server could disappear. The VPS could crash and we lose the information. Ryan becomes more busy and the team loses motivation. There are so many factors that could take RR down in a month. Jagex doesn't have that, and if it did, players would know from the start. With this competition in mind, you have to include other ideas that bring a new face to the remake 'genre' and attraction to players that wouldn't ordinarily be interested in a remake. How do you do that? Well, without ruining the original formula of the server, an increased XP rate could bring a bunch of new players that wouldn't ordinarily player it. One, such as, players who don't have that much time on their hands (I happen to fall into that category). Two, players that may prefer pking as a main factor in a server and look away at servers who don't promote in such a way as fast leveling. And lastly, players who wish to relive the 'glory days' without paying the price they did back then (I could also fall into this category...).
With that being said, I believe the discussion of increasing the XP rate should be a serious one to the staff and the players.
Do you want more people?
Do you want to attract more people?
I hope so, as a community, that means a stronger presence and more of a game.
As owners/developers, more possible revenue for the server and, well, more players are always good.