Author Topic: Agility  (Read 5928 times)

N0vapur3

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Agility
« on: March 09, 2013, 03:59:51 pm »
How exactly did one person get 48 agility...?

Dug

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Re: Agility
« Reply #1 on: March 09, 2013, 06:25:12 pm »
Through the use of lamps, you likely still are although it's a complete waste.
Hi I'm Dug. (wave).

N0vapur3

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Re: Agility
« Reply #2 on: March 09, 2013, 06:31:09 pm »
Through the use of lamps, you likely still are although it's a complete waste.

Ok, he used most likely over 200+ lamps to get 48? Yeah okay. I understand lamps were tradeable before but this doesn't sound very believeable.
« Last Edit: March 09, 2013, 06:32:58 pm by N0va »

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Re: Agility
« Reply #3 on: March 09, 2013, 06:44:25 pm »
Lamps aren't trade-able, he probably got them legitimately.
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Re: Agility
« Reply #4 on: March 09, 2013, 06:51:37 pm »
Lamps aren't trade-able, he probably got them legitimately.

Jesus fkin Christ, this is the third time that a mod didn't read something properly. I said "I understand lamps WERE tradeable BEFORE." It doesn't matter if he bought them or got them legitimately, it doesn't sound believeable either way.

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Re: Agility
« Reply #5 on: March 09, 2013, 08:36:40 pm »
Lamps aren't trade-able, he probably got them legitimately.

Jesus fkin Christ, this is the third time that a mod didn't read something properly. I said "I understand lamps WERE tradeable BEFORE." It doesn't matter if he bought them or got them legitimately, it doesn't sound believeable either way.

Ok.
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Re: Agility
« Reply #6 on: March 09, 2013, 10:45:43 pm »
Lamps aren't trade-able, he probably got them legitimately.

Jesus fkin Christ, this is the third time that a mod didn't read something properly. I said "I understand lamps WERE tradeable BEFORE." It doesn't matter if he bought them or got them legitimately, it doesn't sound believeable either way.

Before jumping to conclusions, cussing, and swearing. Check his other skills, he is 99 fishing. He got lamps through fishing, and some other skills he did, don't accuse a mod of something that didn't even happen. He got the lamps legitimately and that's the truth. If you don't want to believe it then don't, you don't need to flame on the forums just because you don't believe something.
« Last Edit: March 09, 2013, 10:53:53 pm by Francis »
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Re: Agility
« Reply #7 on: March 09, 2013, 11:46:14 pm »
Lamps aren't trade-able, he probably got them legitimately.

Jesus fkin Christ, this is the third time that a mod didn't read something properly. I said "I understand lamps WERE tradeable BEFORE." It doesn't matter if he bought them or got them legitimately, it doesn't sound believeable either way.

Before jumping to conclusions, cussing, and swearing. Check his other skills, he is 99 fishing. He got lamps through fishing, and some other skills he did, don't accuse a mod of something that didn't even happen. He got the lamps legitimately and that's the truth. If you don't want to believe it then don't, you don't need to flame on the forums just because you don't believe something.

Cussing and swearing are the same thing. Yes, I know he's 99 fishing. I didn't accuse a mod of anything. "Don't accuse a mod of something that didn't even happen." <--- makes no sense in response to my previous post. Am I supposed to believe someone just because they're a mod? Am I supposed to believe you? For you to even bring up flaming, you must be a very sensitive person. That was little to no flaming. This is one instance of a mod not thinking before he or she speaks. Here's a lesson: Were is past tense so is before. And if you read carefully enough up to the point where he first points, you'd notice he states something that doesn't need to be restated. In other words, pointing out the obvious to me.

Maybe I'm taking into consideration that there are a limited about of randoms but 250+ lamps (Also taking into consideration 2x exp) seems out of reach. Regardless, I'll take it as it is then.

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Re: Agility
« Reply #8 on: March 10, 2013, 01:08:38 pm »
Lamps aren't trade-able, he probably got them legitimately.

Jesus fkin Christ, this is the third time that a mod didn't read something properly. I said "I understand lamps WERE tradeable BEFORE." It doesn't matter if he bought them or got them legitimately, it doesn't sound believeable either way.

Before jumping to conclusions, cussing, and swearing. Check his other skills, he is 99 fishing. He got lamps through fishing, and some other skills he did, don't accuse a mod of something that didn't even happen. He got the lamps legitimately and that's the truth. If you don't want to believe it then don't, you don't need to flame on the forums just because you don't believe something.

Cussing and swearing are the same thing. Yes, I know he's 99 fishing. I didn't accuse a mod of anything. "Don't accuse a mod of something that didn't even happen." <--- makes no sense in response to my previous post. Am I supposed to believe someone just because they're a mod? Am I supposed to believe you? For you to even bring up flaming, you must be a very sensitive person. That was little to no flaming. This is one instance of a mod not thinking before he or she speaks. Here's a lesson: Were is past tense so is before. And if you read carefully enough up to the point where he first points, you'd notice he states something that doesn't need to be restated. In other words, pointing out the obvious to me.

Maybe I'm taking into consideration that there are a limited about of randoms but 250+ lamps (Also taking into consideration 2x exp) seems out of reach. Regardless, I'll take it as it is then.
Please stop talking. You're making a fool of yourself. Lamps were never tradable. I have 60+ lamps in bank. Shut up.

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Re: Agility
« Reply #9 on: March 10, 2013, 02:24:16 pm »
Please stop talking. You're making a fool of yourself. Lamps were never tradable. I have 60+ lamps in bank. Shut up.

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Pls do not talk if you don't know anything yourself. Here's a tissue to wipe your tears for when you find the yellow text.

01-15-2013, 07:27 PM
Quote from: Spades;3824252
Here is a list of updates we've done from January 1st-15th:

Fixed ::highscores and ::irc
Fixed a bug with displaying item option interfaces that broke hard leather sewing
Added Gold Jewelry making
Added Silver Casting
Added InstantEvent interface to run TimedEvents when they are added
Made ReplaceItemEvent an InstantEvent, which speeds up the start time for lots of things
Enabled replacement of combat formula from external plugins
Enabled replacement of combat formula from external plugins
Added a blank combat formula
Added an option to skip tutorial island
Added dialogue for the Apothecary
Removed the makeover mage from Varrock
Removed the makeover mage from Varrock
Made it so you cannot make fires in bank
Made it so you cannot make fires in bank
Added ::dropdelete for Administrators
Added the ability to tan hides
Added the ability to make armor from leather
Fixed a bug where no member's Npcs would spawn on member's worlds
Added dialogue for the Silk Trader in Al Kharid
Made higher smithing levels decrease change of failing to smelt Iron
Made the plugin ask you how many of the item you would like to cook
Added support for DynamicText in SendMessage steps in Npc Dialogue
Added support to directly load .rrd (RuneRebels Dialogue) files created in the dialogue editor
Sped up the response to clicking on objects
Made member's only item options only work on member's worlds
Sped up the response to clicking on ground items
Added support for level up messages (Example: Members can now fish for Anchovies)
However, they all need to be added to the database, and we are working on that
Added support for the "Kevin" door system
After 5 minutes, doors in the new format revert to their default position
Added ::resetdoors command
Added the gate to the cows in Lumbridge
Added LevelUpContinueEvent
Made the level up handler fire off a LevelUpContinueEvent event when the "Click here to continue" button is pressed, so that Core All Engine can catch it and display the level up messages
Fixed a bug where Npc heads were distorted after displaying an item chat
Disabled Castle Wars on Free to Play
Disabled Dueling on Free to Play
Updated the ::clone command
Added ::listclones command
Added ::clearclones command
Added ::archive command
Added ::portsarim command for Administrators
Disabled commands for regular players
XP Rate set to 3X RuneScape
Added automatic updating to the client
Fixed a bug where yells would interrupt the tutorial
Removed the skill cape emote button
Restricted players to the Free to Play map of the game
Added ::freeroam for Administartors
Fixed the bug where Cows and Sheep would Moo and Baa in unison
Made the Brass Key work on the door to the Hill Giants dungeon
Added dialogue for Betty
Added dialogue for Brian
Added dialogue for Grum
Added dialogue for Ahab
Added dialogue for the Monks
Added dialogue for Redbeard
Added dialogue for Gerrant
Added dialogue for Longbow
Added dialogue for Men
Added dialogue for Women
Added dialogue for Hans
Added dialogue for Ali the Camel
Added dialogue for Zeke
Added dialogue for Ollie the Camel
Added dialogue for Gem Trader
Added dialogue for Cam the Camel
Added dialogue for Louie Legs
Added dialogue for Raneal
Added dialogue for Dommik
Added dialogue for the Archer
Added dialogue for the Warrior
Added dialogue for the Monk
Added dialogue for the Wizard
Added dialogue for Father Urhney
Air Wizard drops and animations fixed
Fire Wizard drops and animations fixed
Water Wizard drops and animations fixed
Earth Wizard drops and animations fixed
Ice Giant drops and animations fixed
uncut sapphire removed from gem trader
Black Guard drops fixed
Louise legs dialogue blitz error fixed
Amulet of magic item bonuses fixed
Enchanting sapphire amulets now works
Requirements for armor fixed
Minor drop tweaks for Goblins(level 2)
Fix with unicorns dropping goblin armor
hard leather body crafting no longer members only
Doubles of the shopkeeper (526) and (527) removed from the falador general store
Lowe now has willow longbows and shortbows
Barbarians (3255) now have correct animations
There is now only one Father Lawrence in varrock church
Thurgo has been added to his hut south of Port Sarim
Doric has been added to his shack next to the goblin village
The Wilderness global item spawns have been added.
Al-Kharid Warriors spawned inside the black arm gang hideout are now level 17 thiefs
Leather vambraces item bonuses fixed
1 uncut Sapphire in the al-kharid gem trader
Black Robes now give proper item bonuses
Black robe+skirt no longer require 10 defence
Greater demon in wizards tower now a lesser demon
Hill giants drops increased
White apron requiring 10 defence fixed
Shop assistant in karajama now walks inside his bounds
Fixed goblins dropping 3 grapes instead of 1
Giant spiders(59) now have 5 hp instead of 2 hp
Marked KBD as members
Marked baby dragon as members
marked red dragon as members
marked black dragon as members
marked blue dragon as members
marked hellhounds as members
leather cowl now wields in head slot instead of weapon
leather cowl now has correct bonuses
Thessalia's clothes shop now sells blue skirts
green dragons now members only
black wizard hat bonuses fixed
wizard robe bonuses fixed
leather chaps bonuses fixed
studded chaps bonuses fixed
marked olivia as members only(effective at next restart)
made rune shop not available in champ guild due to clipping bug
wizard hat bonus fixed
deleted aberant spectors from level 47 wildy
fixed picking up 3 grapes at once bug
removed fisherman from varrock
removed makeover mage from varrock
leather chaps attack bonus fixed
staff of air bonuses fixed
magic staff bonuses fixed
staff of water bonuses fixed
staff of earth bonuses fixed
staff of fire bonuses fixed
coif bonuses fixed
Crafting guild gate fixed
Wheat field gate east of champ guild fixed
Sheep pen gate east of champ guild fixed
Shield of arrav pheonix gang weapon storage stairs fixed
Shield of arrav pheonix gang hideout ladder fixed
Shield of arrav black arm gang hideout stair fixed
curtain in varrock temple works
East house in rimmington stairs fixed
General Store ladder fixed
Port Sarim Random house staircase fixed
port sarim axe shop ladder fixed
port sarim jewelry shop ladder fixed
single doors in the goblin village fixed
port sarim jail ladders fixed
Karamja general store
Npc clipping fixed
Onions now pickable
Can no longer make members smithing items in f2p world
Iron smelt rate now 50%
Lamps no longer tradeable
Fixed tutorial island character creation bug
Mining now has a chance to obtain gems
Fixed dialogue always showing on four lines
No more cow in al kharid mining area
Fixed single doors crashing server
Iron mace correct stats
Green d'hide set now has correct stats
All full helms now have correct stats
Amulet of power ranged bonus fixed
Amulet of accuracy ranged bonus fixed
Brass necklace no longer removes helmet
Goblin armor no longer equitable
Lumbridge-draynor Chicken Pen
Lumbridge-draynor wheat field
Lumbridge-draynor potato field
Lumbridge-draynor dead field
Draynor wheat field
South fally cabbage field south
South fally cabbage field north
South fally cow pen
South fally cow-barn
South fally cow-pig pen
Edgeville dungeon entrance
Edgeville dungeon mine
Lumbridge-varrock chicken pen
lumbridge-draynor cow pen
Lumbridge-varrock fishing pen
Lumbridge-varrock potato field south
Lumbridge-varrock potato field north
Fally white knight castle west
Fally white knight castle south
Fally white knight castle east
Al kharid temple east
Al kharid temple south
Al kharid temple west
N double door in goblin village
Fally white knight castle 2nd floor double doors
All fally ladders/stairs
Fishing spots added in karamja
Fixed wine of zamorak teleporting to lumbridge
Edgeville general store fixed
Goblin animations fixed (444)(445)
Fixed a bug where Npcs were not clipped property.
Added a message saying that skills and items will not be reset.
Added the ability to pick Onions.
Disabled member's only items on free to play worlds.
Made iron smelting have a 50% failure rate.
Fixed a bug in the Kevin door system with single doors.
Fixed a bug where you would get stuck if you logged out without designing a character.
Fixed Npc chat so the correct interfaces are used depending on the amount of lines.
Added the change to get gems from rocks.

« Last Edit: March 10, 2013, 02:26:39 pm by N0va »