Author Topic: Safespotting  (Read 4618 times)

SkunkApe4

  • Rebel Recruit

  • Offline
  • *

  • 2
    • View Profile
Safespotting
« on: May 10, 2018, 01:25:36 pm »
Lots of glitches with safespotting such as hill giants getting stuck on stalagmites. They should be able to maneuver in front so you can safespot them because I can't hit them in the safespot. Also barb village table doesn't work as a safespot the barbs just walk around. I'm sure there are many other examples of the pathing being glitched or safespots not working.
https://gyazo.com/f97c0e89d0822f9d0b13b524e1118254

Bookmonk

  • Rebel Leader

  • Offline
  • ***

  • 126
    • View Profile
Re: Safespotting
« Reply #1 on: May 11, 2018, 02:58:04 am »
It can be very anoying to encounter this when you'd think you be safe behind something but you character would walk towards the npc or it would walk around the spot to hit you. You can safespot but it takes some small effort to find on wich possition it works or doesnt. 

typherium

  • Rebel Leader

  • Offline
  • ***

  • 219
    • View Profile
Re: Safespotting
« Reply #2 on: May 12, 2018, 03:38:24 pm »
i've noticed that sometimes the monster is displayed on an incorrect square, hence the items drop away from where the monster is animated.

Flustered

  • Moderator
  • Rebel Captain

  • Offline
  • *****
  • *
  • Designated Memer

  • 554
    • View Profile
Re: Safespotting
« Reply #3 on: May 14, 2018, 12:07:19 pm »
Thanks, this has been forwarded to the developers.

Reference: blitz/engine#128

- Flustered