After a long wait, we are very excited to announce the release of Lost City! It has been an extremely long process of adding numerous new features to the Quest Editor in order to support everything required for this quest. However, these additions to the tools have resulted in an increase in the speed at which we can develop new content, as many previously blocked quests are now programmable. We thank you all for your patience and hope you all enjoy the new quest, the new Zanaris area, and all the new dragon weapons!
-
The RuneRebels Dev Team
I hope you guys enjoy this update! The team and I worked extremely hard on it and I couldn't be more proud of them. This marks our forth major release this year, and I hope that this continued to demonstrate our commitment to this project. In the near future we will be looking to start efforts to expand both the developer team and the playerbase, so please make sure to post your suggestions for these items on the forums!
-
Ry60003333
• Added Lost City quest!
• The Lost City of Zanaris has finally been found!
• Although it was in a state of disrepair, it has been brought back to life.
• You can see a detailed description of the items that were fixed below.
• Added dialogue for all of the residents of Zanaris.
• Added all of the shops whose owners reside in the lovely Lost City.
Game Engine:• Added initial built in support for variable bit settings.
Core Engine:• Fixed the Magic Door in Lost City.
Fishing:• Added the Fishing spots on Entrana.
Prayer:• Fixed the Prayer alter on Entrana.
Woodcutting:• Added the Dramen tree for the Lost City quest.
Smithing:• Fixed the furnace in Zanaris.
Npc Spawns:• Fixed a bug where Otherworldly beings would not walk around.
Slayer:• Added the correct behavior and animations for Zygomites.
• Added the ability for "finishing off" items to turn into another item.
• Added support for multiple valid "finishing off" items on monsters.
Npc Drops:• Fixed the drops for Otherworldly beings.
Karamja:• Added a brand new boat transportation system.
• Made almost all of the boats actually work.
• Fixed various non-working ladders & gangplanks.
• Added the boat traveling interface.
• Added support for invoking boat travel with scripts.
Members:• Made the Fairy rings to and from Zanaris work.
• Added the correct behavior for the chocolate bar in Zanaris.
Sounds:• Added Genie Lamp sound.
• Added punching/kicking sounds.
• Added potion sounds.
Quests:• Added a "PlayerHasTool" step for developers.
• Added support for conditional Quest Journal text.
Marshmallow's summary for the Andromeda II release:
Game Engine:
RuneScape Blitz: merge 16 commits into master
Libraries:
Blitz API: merge 6 commits into master
Core AllGoFree: merge 2 commits into master
Plugins:
Agility: merge 1 commit into master
Battlegrounds: merge 53 commits into master
Bosses: merge 3 commits into master
Commands: merge 4 commits into master
Core 317 Clipping: merge 4 commits into master
Core Engine: merge 21 commits into master
FreeToPlay: merge 3 commits into master
Karamja: merge 18 commits into master
Members: merge 4 commits into master
Mining: merge 3 commits into master
Prayer: merge 1 commit into master
QuestScripts: merge 10 commits into master
Quests: merge 13 commits into master
RandomEvents: merge 1 commit into master
RuneRebels: merge 2 commits into master
Woodcutting: merge 3 commits into master
Total: 168 commits