Author Topic: RuneRebels 2.3 Aquila Launched!  (Read 9065 times)

Dev Sean

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RuneRebels 2.3 Aquila Launched!
« on: February 18, 2017, 04:14:02 am »



RuneRebels Aquila (2.3) is the second content update we've been working on.
Although there is minimal new content in this update such as new weapons and monsters, we are still very excited to share
what we have been working on. With each and every update regardless of size, we've been able to remove the many obstacles in our way allowing us to further progress in our development.


With this release we have fixed many doors and ladders, introduced The Restless Ghost quest and the Grand Tree, fixed numerous bugs but most importantly added many important Developer Tools needed to continue development. We have also increased our World reboot speed (something that greatly hindered the development process) by a whopping 400%. Originally the reboot time was 2-3 minutes, but now it has been decreased to just about an average of 22 seconds.



Quests:
We know most of you are heavily excited for the release of more quests that will lead to more content. Although with this update we are only releasing The Restless Ghost quest, the tools that we have added to our Quest Editor will greatly help us progress further in the other quests that we are working on. Not only that, but we are very excited to finally implement the correct Quest Complete Rewards window, as well as the proper music! It's the little things like these that we love adding to the game, which aid in the realistic/nostalgic feeling that we are trying to achieve.

- Added proper Quest Complete Rewards window!
- Added Quest Complete music!
Cook's Assistant Quest Complete + Music

The Restless Ghost
A ghost has appeared out of its coffin in Lumbridge, leaving Father Aereck a bit distressed.
Unravel the mystery behind the Restless Ghost's awakening, and you shall be rewarded.




Locations:
- Bandit Camp is now complete and accessible
- Dark Warriors' Fortress is now complete and accessible
- The Grand Tree is now complete and accessible





Objects:
- Fixed the Grand Tree doors and ladders
- Fixed all doors and ladders at Dark Knight Fortress

Npc Spawns:
Seers:
- Spawned Chicken

Ardougne:
- Spawned Cows
- Spawned Sheep
- Spawned Farmer

The Grand Tree:
- Spawned 120+ NPC's in and around the Grand Tree

Castle Wars:
- Spawned Hill Giants

Shops:
Bandit Camp:
- Noterazzo's "Bandit Duty Free" general shop added
- "Tony's Pizza Bases" shop added

The Grand Tree:
- "Blurberry Bar" shop added
- Heckel Funch's "Funch's Fine Groceries" shop added
- Rometti's "Fine Fashions" shop added
- "Gianne's Restaurant" shop added
- Hudo's "Grand Tree Groceries" shop added
- Gulluck's "Gulluck and Sons" weapons shop added

Npc Dialogues:
- Baraek now has proper dialogue, sells bear fur as well as buys bear and grey wolf fur
- Silk Merchant now has proper dialogue and buys all silks
- Added Captain Errdo's dialogue

Item Spawns
- Cheese itemspawn added to bandit camp
- Tomato itemspawn added to bandit camp

Misc.
- Made the Lumbridge Fence a functional shortcut instead of teleporting the player to the other side
- Added the "Select an Option" to Ladders and Stairs
- East Ardougne cow pen gate is now functional
- Trees in the Rune Essence Mine are now choppable
- Varrock Fountain is now a functioning water source
- Removed mysterious NPC 1604 at 0,0
- Using a Jug of Water on a Pot of Flour is now functional
- Using a Bucket/Jug/Bowl of Water on a Pot of Flour now provides proper Dough options

Skills
Herblore:
- Coconut milk can now be made from Coconuts

Cooking:
- Pies can now be made from their ingredients
- Pizzas can now be made from their ingredients
- Fixed Range in Wilderness

Woodcutting:
- The trees at the essence mine are now choppable

Bugs
- Fixed the age old bug causing NPCs to respawn where they died!
- Fixed being able to bank Lamps
- Fixed a bug causing the player to get stuck if being attacked with auto retaliate on while doing a shortcut
- Fixed Wyson not recognizing mole skins in player's inventory
- Fixed missing NPC spawns on World 2 (F2P)
- Fixed clipping preventing the player from picking up items from certain objects; most notably drawers
- Fixed being able to fletch arrows with a full inventory, causing the arrows to disappear
- Fixed Telegrab spam exploit
- Fixed the Edgeville Monastery Prayer bug
- Fixed the Rune Essence Mines being marked as "Members Only"
- Fixed BlitzError from using a Needle on Chaps
- Fixed Glassblowing XP rates for Oil Lamps and Lantern Lens
- Fixed Unstrung Onyx Amulet being invisible
- Fixed Crushed Nests being stackable
- Added attack, block, and death animations for Cows

Developer Tools
- Enhanced World reboot speed by 400%
- Added "BOTH" field to the Stairs and Ladders Database
- Added ModifyDoor and UseDoor steps in the AllGoFree Tools
- Added support for one-way doors
- Added static_direction to the NPC_Spawns Database
- Added ModifyPlayerSkill step in the AllGoFree Tools
- Added SpadeDigEvent trigger in the AllGoFree Tools
- Added GetDynamicNpc step in the AllGoFree Tools
- Added Water_Sources Table in the Database
- Added CloseChatBoxInterface step under PerformAction in the AllGoFree Tools
- Added Face step in the AllGoFree Tools
- Added support for specifying the quest reward interface item ID and zoom value in the Quest Editor
- Added support for specifying the quest complete music in the Quest Editor


Sincerely,
The RuneRebels Development Team

« Last Edit: February 24, 2017, 02:36:31 am by Dev Sean »
Official RuneRebels Discord: https://discord.gg/49KyKQJ


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Re: RuneRebels 2.3 Aquila Launched!
« Reply #1 on: February 18, 2017, 04:15:48 am »
So proud of everyone who worked on this release! We definitely have the ball rolling with this amazing team. 8)

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Re: RuneRebels 2.3 Aquila Launched!
« Reply #2 on: February 18, 2017, 04:18:51 am »
The development train CANT STOP WONT STOP

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Re: RuneRebels 2.3 Aquila Launched!
« Reply #3 on: February 18, 2017, 04:43:05 am »
For anyone curious for behind the scenes developer info:
Code: [Select]
Marshmallow's summary for the Aquila release:

Cooking: merge 18 commits into master
Ranged: merge 1 commits into master
Blitz API: merge 25 commits into master
Agility: merge 31 commits into master
NpcDrops: merge 3 commits into master
FoodAndDrink: merge 1 commits into master
Core Engine: merge 301 commits into master
Wilderness: merge 2 commits into master
Documentation: merge 12 commits into master
FreeToPlay: merge 6 commits into master
Quests: merge 12 commits into master
Crafting: merge 8 commits into master
Core 317 Clipping: merge 3 commits into master
AllGoFree: merge 5 commits into master
RuneRebels: merge 583 commits into master
RuneScape Blitz: merge 79 commits into master
Members: merge 1 commits into master
Farming: merge 3 commits into master
Bank: merge 1 commits into master
Fletching: merge 1 commits into master
Herblore: merge 7 commits into master
Core 317: merge 9 commits into master
Smithing: merge 2 commits into master
Commands: merge 32 commits into master
BanHammer: merge 1 commits into master
Shops: merge 16 commits into master
Magic: merge 13 commits into master
Core AllGoFree: merge 14 commits into master
Runecrafting: merge 1 commits into master

Total: 1191 commits

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Re: RuneRebels 2.3 Aquila Launched!
« Reply #4 on: February 18, 2017, 08:13:53 am »
Awesome job guys :)
Skype: redwingsoverbarron


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Re: RuneRebels 2.3 Aquila Launched!
« Reply #5 on: February 18, 2017, 08:53:56 am »
Thank you for the updates!

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Re: RuneRebels 2.3 Aquila Launched!
« Reply #6 on: February 18, 2017, 11:28:11 am »

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Re: RuneRebels 2.3 Aquila Launched!
« Reply #7 on: February 18, 2017, 01:24:31 pm »
nothing better than waking up to an update! Thanks dev team!!


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Re: RuneRebels 2.3 Aquila Launched!
« Reply #8 on: February 18, 2017, 01:43:26 pm »
Keep up the good work guys, I have said this before but we all appreciate the hard work everyone put into this server.

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Re: RuneRebels 2.3 Aquila Launched!
« Reply #9 on: February 18, 2017, 03:16:43 pm »
OMG, that update. Congrats on the hard work of the dev team, so happy to see this server progressing.

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Re: RuneRebels 2.3 Aquila Launched!
« Reply #10 on: February 18, 2017, 04:07:05 pm »
This is great shit why don't you copy-paste this post onto a RuneServer advertisement thread smh it's like you're asking to not advertise your awesomeness..  :-\

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Re: RuneRebels 2.3 Aquila Launched!
« Reply #11 on: February 18, 2017, 04:09:54 pm »
We are glad to have you all here to enjoy these updates, and it will only continue to go uphill from here.  8)

This is great shit why don't you copy-paste this post onto a RuneServer advertisement thread smh it's like you're asking to not advertise your awesomeness..  :-\

There is a reason why we're not all out advertising just yet. RuneRebels was dead for the longest time, and before then even with a small community much like this one right now, the only updates pushed out lacked real content. If there even was content added, it would be half broken (no disrespect to past progress) and not only that but many false promises were made. So now that we have come back with a revamped staff team and process, we want to make sure that when we advertise new players will come to a server much different than what we had before, full of content and a true nostalgic feeling of 2006 RuneScape. There's is still more to be done before we are ready to start placing ourselves on the forefront, so for now we shall stay within the shadows until the time comes to rise from the ashes.  8)
« Last Edit: February 18, 2017, 04:36:09 pm by Dev Sean »
Official RuneRebels Discord: https://discord.gg/49KyKQJ


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Re: RuneRebels 2.3 Aquila Launched!
« Reply #12 on: February 18, 2017, 05:07:34 pm »
Huh. Sounds good to me.

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Re: RuneRebels 2.3 Aquila Launched!
« Reply #13 on: February 18, 2017, 05:18:21 pm »
As Ryan would say, this is "Amazeballs"