Author Topic: Molten glass, Wildy obelisks, wildy webs, and curses  (Read 3750 times)

papas

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Molten glass, Wildy obelisks, wildy webs, and curses
« on: March 19, 2014, 02:54:04 am »
Just posting them before i forgive them again...

 1. When making molten glass you don't get empty buckets.

 2. Wildy teleport restriction shouldn't apply to obelisks above lvl 20+ wilderness.

 3. Webs in high lvl wildy can be cut but still you cant walk over.

 4. You can continuously cast curse on Npcs (i know its nice for training mage but at least i want that message that say "your foe has been weakened already")

Flustered

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Re: Molten glass, Wildy obelisks, wildy webs, and curses
« Reply #1 on: February 08, 2017, 06:06:03 pm »
Just posting them before i forgive them again...

 1. When making molten glass you don't get empty buckets.

 2. Wildy teleport restriction shouldn't apply to obelisks above lvl 20+ wilderness.

 3. Webs in high lvl wildy can be cut but still you cant walk over.

 4. You can continuously cast curse on Npcs (i know its nice for training mage but at least i want that message that say "your foe has been weakened already")

This has been forwarded to the developers.

Reference: blitz/crafting#1
                  blitz/wilderness#1
                  blitz/core-engine#1
                  blitz/magic#6

- Flustered