Author Topic: Farming weed glitch  (Read 4345 times)

FarmFTW

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Farming weed glitch
« on: January 13, 2014, 08:19:38 pm »
As most players know, farming patches with crops planted in them often revert to weeds seemingly at random. This is generally assumed to be random and left to fix itself. Nabeel and I have noticed several patterns and believe that certain patches becoming diseased or dying actually controls the status of corresponding patches at different farms, as mentioned here and in the sticky here. I'm going to use this thread to combine observations related to this issue; hopefully this will help find the cause of the bug.

Observed patterns:
  • Dead allotments in Falador cause corresponding allotments in Catherby to disappear. Once Falador is cleared, Catherby reverts to the correct state. Observed repeatedly by FarmFTW and Nabeel.
  • Dead flowers in Falador cause the flower patches in Catherby and Ardougne to disappear. Once Falador is cleared, Catherby and Ardougne revert to the correct state. Observed by FarmFTW and Nabeel.
  • Diseased flowers in Catherby cause the flower patch in Ardougne to disappear. Once Catherby flowers are cured, Ardougne reverts to the correct state. Observed by FarmFTW.
  • Dead allotments tend to cause allotments at the same farm to disappear. More observations needed.
  • The status of crops in Ardougne do not seem to have any impact on Catherby or Falador.
I plan to test each patch with the following methodology:
  • Fill all patches with finished crops.
  • Deliberately allow a single patch to die.
  • Visit all other patches and observe changes.
  • Replace the dead patch with a finished crop. Rinse and repeat.
I will test allotments first using cabbages, followed by flower patches using marigold and finally herbs using guam. All grown using compost.

I will update this list with more patterns as I find them. Feel free to contribute any issues you find and I will add them to the list. It would be great if multiple people could repeat the same experiment using cabbages to find out if this problem is different on each account.

Happy farming :).
« Last Edit: January 14, 2014, 03:40:26 am by FarmFTW »

FarmFTW

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Re: Farming weed glitch
« Reply #1 on: January 13, 2014, 08:33:49 pm »
    Verified patterns

    Control - All patches populated with finished cabbages, marigolds and guam. This is the starting point of the experiment. Each trial involves changing only a single patch. Each trial is documented below, with the title indicating the patch which was changed.

    Falador
    • North Allotment - Causes both allotments in Catherby to disappear, as well as the South Allotment in Falador. No effect on Ardougne. Diseased and dead crops both have the same effect. Clearing the patch restores Catherby and South Falador to the correct state.
    • South Allotment - Causes both allotments in Catherby to disappear. No effect on Ardougne or Falador North. Diseased and dead crops both have the same effect. Clearing the patch restores Catherby to the correct state.
    • Flower Patch - Causes the flower patches in both Catherby and Ardougne to disappear. Clearing the patch restores both to their correct states. Effect of diseased crops is unknown.
    • Herb Patch - Causes the herb patches in both Catherby and Ardougne to disappear. Diseased and dead crops both have the same effect. Clearing the patch restores both to their correct states.
    Catherby
    • North Allotment - Causes the South Allotment in Catherby to disappear. Diseased and dead crops have the same effect. No effect on Falador or Ardougne. Clearing restores Catherby South.
    • South Allotment - No effect on other patches.
    • Flower Patch - N/A
    • Herb Patch - N/A
    Ardougne
    • North Allotment - N/A
    • South Allotment - N/A
    • Flower Patch - N/A
    • Herb Patch - N/A
    [/list][/list] < can't get rid of these extra tags :(
    « Last Edit: January 18, 2014, 05:56:45 pm by FarmFTW »

    Nabeel

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    Re: Farming weed glitch
    « Reply #2 on: January 13, 2014, 08:58:08 pm »
    Reserved for patterns verified through testing.
    I may be bad but I'm perfectly good at it.

    FarmFTW

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    Re: Farming weed glitch
    « Reply #3 on: January 17, 2014, 01:05:33 am »
    Finished testing the Falador farm. Every patch effects patches of the same type at other farms when it becomes diseased or dies. These issues do NOT correct themselves when you log in and out. The only way to fix it is to clear the dead patch.

    Flustered

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    Re: Farming weed glitch
    « Reply #4 on: February 20, 2017, 01:45:20 pm »

    This has been forwarded to the developers.

    Reference: blitz/farming#1

    - Flustered