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Messages - JT

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1
News & Announcements / Re: You all knew this was coming...
« on: June 29, 2014, 11:53:16 pm »
YOLO420HACKTHEGAMEGETPEOPLEBANNEDSWAG#########

2
Tech Support / Re: Kick me out of the server
« on: March 21, 2014, 01:51:08 am »
Yeah uh, this is a ryan thing. We'll contact him asap

3
Fixed bugs / Re: Client Loading
« on: March 20, 2014, 09:29:02 pm »
You can't connect the update server because the computer at ryan's house is fried- should be fixed within a few days, else you have to deal with funky client D:

4
Suggestions, Compliments, And Questions / Re: Playerbase input
« on: March 18, 2014, 09:06:15 pm »
I understand the extreme difficulty that finishing these quests is presenting, and I understand that this strives to be a 100% remake of exactly how RS was in 2006... but has there been any thought given to just opening up the areas blocked by quests?  It does go against the nature of the server, but at some point the full realization of some of this content never seeing the light of day because of quests becomes apparent right?

Think about some of the lengthier, tougher quests.  Those may never get released, permanently closing off sections to the game.

The way we see it, we've been working on RR for almost 3 years now.

It's a project for us developers as much as it is for the players. If it takes 5 years for the game to be fully completed and bug free, we have no problem with that.

We're working on the quest editor though, and making sure it gets all of the tunings it needs, so we can get quests out ASAP.

Please note that ASAP is relative in terms of time frame, and this could be way longer than  a player expects...2.1 is our priority right now and will NOT include any quests. Once that is out we will re-evaluate our position :)

5
Suggestions, Compliments, And Questions / Re: Playerbase input
« on: March 18, 2014, 01:05:28 am »
Its not just 2.0 thats over hyped. Most are. I really am glad to hear you guys are more ready now to release bigger updates in the future, but still. Most people are forgetting the fact that we had more of a chance to get a player base before oldschool runescape came out. Now its out, and I understand it doesn't cover this exact revision, but it has everything and more. So either way, your competition is backed by millions of dollars and you're trying to emulate their game. Its going to be difficult to compete with the real deal. Its like Frosted Mini spooners (RuneRebels) is competing with Frosted Mini Wheats (RuneScape).

In reality, the reason our player count is so low, and player counts for most RSPS drop off is because people are put off by joining it - They already know what to expect and as the game runs for a longer length of time, people want to join less. Take it from the people over at rune server (and I've heard this complaint several times from prospective players), because we've been around so long, people like you, me, prayer, charles, n0va, cheshire, pyro, Vanguard, Gosug, Tennessee, Kendall, Pinkie, and more- all have massive banks with boatloads of items and good stats to be able to manipulate the economy even with an empty bank. If we were to do a full server reset, we'd lose all of our current ~20 dedicated players, and probably have 300+ players on relaunch. With a higher XP rate we'd have people more likely to leave sooner, but more likely to stay as well as it would be easy to catch up. This is why games with no level cap, often are abandoned, while populist games like WoW, where it has an easy to reach level cap, are so popular now. People want to be max level and do what they want to do(get rare items, do mass dungeon raids, PVP), not continually feel like their grinding up to something so they can do more and be better.

So between that and the fact that we are a 2006 remake (similar content to OSRS and done many times before, although not as well), really puts a damper on people's expectations of the game.

Currently we are working inside the scope of RuneRebels, and will not ever change the scope of RuneRebels. Your accounts will never be lost, and we will not change the fact that is an 06 remake. Everything we do in this remake is dynamic and can be used as the framework for any other RSPS type that we'd ever want to do.

That said, If we ever launched another project, you'd see an influx of players here to check RR, regardless of if they stayed or not. I know for a fact that there is a lot of people who have heard of this and never played it, or never heard of it at all. Another project that caters to a different audience would serve much like how most people here have checked out WorldScape at some point. Not everyone's cup of tea, but most RR players have tried it because it's tied to us. :)

6
News & Announcements / Re: 2.1 community help!
« on: March 18, 2014, 12:46:57 am »
May I suggest fixing blitz errors as well for 2.1

Absolutely, just let us know what needs to be fixed, and Ryan also wants to rework the popup that happens, and the stack trace so it gets a unique ID that isn't as Monsterous.

7
Suggestions, Compliments, And Questions / Re: Playerbase input
« on: March 17, 2014, 05:44:06 pm »
Cleaned up thread, please stay on topic guys :)

Yeah I honestly think you guys shouldn't have made such a huge deal about 2.0 before it was released and then release it without everything you guys talked about (ex: quests, because lots of developers were saying how tons of quests were finished).

Maybe you should focus more on bigger content and fix all the smaller stuff later.


2.0 Was severely over hyped, but that was because of personal issues for all of our staff and lack of organization. We are in a much better position now, and have a far superior release schedule going with our major 2.x updates focusing on content addition and 2.x.x fixing bugs that don't take a considerable amount of time. This gives us time to fix bugs AND release content, which gives it less of a "RSPS" feel, and more of a "remake" feel :)


8
News & Announcements / 2.1 community help!
« on: March 17, 2014, 05:26:55 pm »
So in order to make 2.1 the best update it could possibly be we'd like to cry out to the community for help.

Current only two of our admins (Me and N0va) actually play the game. So we'd like help with a few things.
So to help us out the maximum extent, first off, use the command ::idson in game, it will say command not found, but allows you to see the ID's of npc's, items, and objects. Then go to the proper thread in bug reports, or create a new thread in bug report.

Here's a list of the things we'd like to see in order help us out:

Doors & gates that don't work
Stairs or ladders that don't work
NPC's that don't have the correct drops
Misc text errors in dialogue
NPC's missing dialogue
NPC's that aren't spawned
Slayer tasks that are missing
Slayer tasks that have missing npc's or NPC's that don't count
Item bonuses that are incorrect.
Missing or incorrect global spawns
NPC's that fail to walk that should

Along with your report, an ID of the NPC, Item, or object(with coordinates) would be great.

Most of the bugs have been reported, however as most of us have school and work, a fresh reminder of old bugs may allow us to hammer into fixing them faster :)

Please don't report bugs in this topic, but feel free to bump the topic any time before 2.1 in order to get people to continually participate however!


9
Name of the slayer monster or task, and if you've done research- what should count for that task, and the link you did your research with :)

10
Todo / Re: Gh0stPred Bug List
« on: March 17, 2014, 05:15:04 pm »
Actually I think guards are on the drops to be fixed list...

Well then get to it ;)

Yell at James, the DROP MASTAAAAAAAAAA

11
Fixed bugs / Re: Poison started even as I splashed zeros
« on: March 17, 2014, 05:14:21 pm »
Will be fixed with 2.1 :) added to the list

12
News & Announcements / Re: GO 2.0.8, I CHOOSE YOU
« on: March 17, 2014, 04:58:16 pm »
KK then ill wait till 2.1.0 till playing again

Well someone decided to take a break from 06prime long enough to show back up.

13
Todo / Re: Gh0stPred Bug List
« on: March 17, 2014, 03:35:36 am »
Actually I think guards are on the drops to be fixed list...

14
News & Announcements / Re: GO 2.0.8, I CHOOSE YOU
« on: March 15, 2014, 10:27:32 am »
Is AFK training allowed at bandit camp? Like sitting there having them attack you while you play xbox or something right next to the computer :3

Why the hell not, I do it often enough

Quote
March 08, 2014, 07:07:48 pm

LOLWUT img

The thread is visible to staff only before it airs on News & Announcements.

edit: Broad arrows don't work! o: "No arrow definition found for item ID 4172"

mmmm turns out there is like 3 "broad arrows" definitions, we chose one that wasn't previously in the shop as many people bought lots of broad arrows when the price was 1gp :) you'll just have to buy new ones :p

15
News & Announcements / Notes about 2.0.9
« on: March 15, 2014, 08:08:55 am »
So 2.0.9 is going to be a "rolling update." What this means is throughout the next few days or so, there will be random reboots to fix issues with the refactoring of the server and slayer tasks/npc spawns. We will slowly compile a list and release the topic when they are all fixed :)

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