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Messages - Alectrona

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1
News & Announcements / Re: RuneRebels 2.3.7 Aurora Launched!
« on: April 09, 2017, 07:17:15 pm »
Keep the updates coming!

2
Tech Support / "RuneRebels" is damaged and can't be opened.
« on: October 01, 2014, 08:48:24 pm »
I am on a Mac and RuneRebels has been loading fine until recently. I get the error "RuneRebels" is damaged and can't be opened. You should move it to the Trash.

3
Rants / The Sad Truth
« on: September 12, 2014, 08:55:27 pm »
Hello to all RuneRebel players and staff,

I am here to reveal the sad truth regarding my thoughts about RuneRebels...

RuneRebels is probably one of the smoothest, well coded and developed servers I have ever played on(not content wise, but the flawlessness in the programming). From stalking MoparScape accounts, other servers, and developers, I believe it is safe to say that Ryan is one of the best developers in the entire RSPS community. However, I can't bring myself to play this server anymore because of the lack of updates and activity of the staff. I understand that we all have busy lives outside of developing RSPS, but from a player standpoint, we favor those no-life developers that have sold their soul and devoted their lives to the development of their server. I would much rather play a decently coded server with minor bugs than a perfectly coded server without bugs but with tons of missing content. This server has so much potential, but it is up to the developers if they want to do anything about it.

I understand I'm sounding harsh, and that is why I posted this under the rants section.

Bottom line: Any mediocre but active developer > an inactive Ryan.

P.S. Ryan told us he was back and that he sorted out his hectic schedule and life. I have not seen any updates besides the one made the day of his return.

4
The thing is, people might play 2006 for a bit out of nostalgia, but that remembrance of their past soon becomes less strong because they have the ability to play the game again.
I agree with this 100%.

5
General / Do You Think The Player Base For 2006 Era RSPS Is Slowly Fading?
« on: September 10, 2014, 10:53:26 pm »
Hey everyone,

Do you guys think the player base for 2006 style RSPS is slowly fading? Most people who play 2006 Remakes play because they experienced RuneScape in 2006 and enjoy that feeling of nostalgia. In 2006, the age range of the players who played RuneScape was somewhere around 8yrs - 24yrs. This means that those people are now 16yrs - 32yrs. As these people grow older, they move on with their lives or lose interest in playing video games (RSPS in this situation); therefore, I believe the player base for 2006 style RSPS is decreasing every year. When is the last time you saw a player below the age of 12 on a 2006 style server?

What are your thoughts?

6
General / Re: Sup Noobs :3
« on: September 10, 2014, 01:59:33 pm »
Wondering when the updates that we were promised will be out, cause we are soooo close to death right now.
The day after Ryan announced his return, we had 19 players online at one time. That slowly faded back down to 2-4 players.

7
Dear RuneRebels Developers,

     I am suggesting that you guys create a category on the forums specifically for what is going on "behind the scenes". The community is eager to know what kind of progress that RuneRebels is currently undergoing, and the addition of a "behind the scenes" category on the forums will suffice that curiosity. All I am suggesting is for the Developers to post under the "behind the scenes" forum on what they accomplished for RuneRebels that day so that the players as well as other developers are all on the same page regarding updates.

Sincerely,
     Alectrona

8
Goals & Achievements / Re: 19 Players Online!
« on: September 03, 2014, 09:05:27 pm »
I can't wait to hit 25 or 30 online!

I can't wait until there's so much players that your sentence just sounds like you're being mean to the server ;3
I'm a bully  ;)

9
Suggestions, Compliments, And Questions / Re: Highscores or similar?
« on: September 03, 2014, 08:51:11 pm »
Prayer is correct about the reason the highscores were removed; I wrote them waaay back when I was in like, middle school. :P

I am currently rewriting them using the PHP PDO library, and it is about halfway done. ;D
Aren't you still in middleschool
Onur taking shots at Ryan. I like it.

10
Todo / Re: Bird's nest
« on: September 03, 2014, 08:49:33 pm »
Yay more complicated math; I will look into this, but it is lower priority then the highscores and plugin API.

Gotta stay honest with you guys about this stuff now that I'm back!
Honesty is always the best... complicated math is stinky  :-\

11
Goals & Achievements / Re: 19 Players Online!
« on: September 03, 2014, 08:47:43 pm »
I can't wait to hit 25 or 30 online!

12
Introductions / Re: Yucky Yak, Iron Man Challenge Day #2 video link
« on: September 03, 2014, 08:45:42 pm »
That picture scares me a bit. :o

That old lady is a bit creepy lol
Is it weird that I find myself sexually attracted to her?

13
News & Announcements / Re: It's about time.
« on: September 03, 2014, 08:44:52 pm »
Welp time to me to become active on the Moparscape forums again! ::)
An active Ryan is a good Ryan!   ;D

14
General / Re: Yuck Yak, Iron Man Challenge Day #3 progress video.
« on: September 02, 2014, 11:28:47 pm »
I really enjoy these! 8)

15
Todo / Re: Bird's nest
« on: September 01, 2014, 11:53:26 pm »
I recall reading a pm from a Mod a few months ago regarding bird's nests and their rarity.
When woodcutting, you can get the following randoms:
  • Broken Axe
  • Bird's Nest
  • Freaky Forester
  • Evil Chicken
  • Genie


 Random events are rare, and the chance that the random event is going to be the bird's nest random event is even rarer.

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