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Messages - Alluvion

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Other Games / Re: Jagex release 2007 servers friday night
« on: February 21, 2013, 03:06:22 pm »
19,000 votes left until 250,000 votes.
its not gonna get another 19k by friday... for those of you who are actully "excited" by this, its a shame because you are now going to be paying 20$ to play a damn game when not even WOW you need to pay 20$ a month for... it really is a shame...

The vote ends March 1st, not Friday. We will likely be paying $5 extra, and 500k votes is still attainable for no extra fees.

There is nothing truly sad about it if people who want the old game are willing to pay premium for it. Certainly beats the crap out of private servers. I respect servers like this one a lot, but if the real deal comes back, fully coded, is this community really going to say no? I doubt it. There are thousands who will pay $13/month for the real thing.

Most people can't even comprehend the astronomic difference between real 2007 Runescape and the remakes that have so far failed to even scratch the surface of the full content.

Have fun fighting the bots and complete no-lifers for those resources.  Should be fun... And you do realize that some people play private servers because they are fed up with Jagex themselves and do not want to send another red cent to them?  The cost really isn't that bad, but these servers, drama and all, are fun to watch grow with people that are truly dedicated to the player experience.

True enough, but to be blunt, ProjectRS06 became the most popular functioning 2006 remake, and with only 2000 concurrent players was already overrun by bots. Private servers don't usually have good bot prevention. RuneRebels hasn't even had to deal with that kind of thing yet.

At least Jagex has already stated they are implementing modern bot protection into the 2007 servers.

I know they're grabbing money from it, but at least Jagex isn't so stupid as to stubbornly stick to the EoC. I appreciate this effort by them, and hate them or love them, they are a company that can actually run a server with thousands of people on it. Every private server (at least, full remakes) that gets thousands of players eventually dies without the resources to manage it. Jagex can run the Roman Empire. Transient server admins coding in their spare time can't necessarily do that.

And again, 1% content vs. 100% content is a no-brainer for me, no offense.

If Jagex screws it up I'll be back.

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Other Games / Re: Jagex release 2007 servers friday night
« on: February 21, 2013, 02:35:59 pm »
19,000 votes left until 250,000 votes.
its not gonna get another 19k by friday... for those of you who are actully "excited" by this, its a shame because you are now going to be paying 20$ to play a damn game when not even WOW you need to pay 20$ a month for... it really is a shame...

The vote ends March 1st, not Friday. We will likely be paying $5 extra, and 500k votes is still attainable for no extra fees.

There is nothing truly sad about it if people who want the old game are willing to pay premium for it. Certainly beats the crap out of private servers. I respect servers like this one a lot, but if the real deal comes back, fully coded, is this community really going to say no? I doubt it. There are thousands who will pay $13/month for the real thing.

Most people can't even comprehend the astronomic difference between real 2007 Runescape and the remakes that have so far failed to even scratch the surface of the full content.

3
Suggestions, Compliments, And Questions / Re: Hatchet speeds
« on: February 10, 2013, 03:35:33 pm »
Are hatchet speeds all the same, or do they differentiate? Ive been using steel and it seems to be as fast as bronze.

I can report that with 50 wcing, I bought an addy axe to replace steel while cutting willows, and the difference is very noticeable.

4
Todo / Draynor Dark Wizards Bug
« on: February 09, 2013, 05:51:49 pm »
There is only one dark wizard (174) wandering around Draynor Village. There should be two that spawn near the willow trees.

Also, it's nice to see that they are aggressive to low-level players as they should be, but I noticed their curses, even if successful on me, do not lower my combat stats.

5
Todo / Re: Fletching logs while running/walking
« on: February 08, 2013, 11:51:36 pm »
This wasn't doable. Walking would cancle anything going on, except emotes where you'd have to wait for the emote to end.

You misunderstand. Perhaps I should word clearer.

Executing a fletching of logs and THEN walking somewhere will cancel the action.

However, clicking on the minimap and THEN fletching logs while walking to the point you clicked on should allow you to fletch while walking/running. Any further clicking on the minimap after that would then cancel the action.
Still don't remember this being possible. Was never a big fletcher either, so what do i know?!

Another big one was tanning hides in Al Kharid and then crafting them WHILE running to the bank.

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Todo / Re: Fletching logs while running/walking
« on: February 08, 2013, 11:43:48 pm »
This wasn't doable. Walking would cancle anything going on, except emotes where you'd have to wait for the emote to end.

You misunderstand. Perhaps I should word clearer.

Executing a fletching of logs and THEN walking somewhere will cancel the action.

However, clicking on the minimap and THEN fletching logs while walking to the point you clicked on should allow you to fletch while walking/running. Any further clicking on the minimap after that would then cancel the action.

7
Fixed bugs / Timing of Melee Damage Hits on NPCs vs. Attack Animation
« on: February 08, 2013, 11:42:08 pm »
It appears that the timing of the damage splats on NPCs relative to the attack animation of the character is off. I have observed this both with swords and kicking/punching, that the damage splat occurs just before the attack animation even begins. This is backwards, and the damage splats should appear during the end of the attack animation (i.e. right when the sword blade finishes moving downward for a blow, or as the foot impacts the NPC for a kick).

Please note that it should not simply be an issue of when the damage splats appear, but also when the actual damage is done to the NPC (or other player) as well. Hopefully the damage splats appear exactly at the same time when the damage is subtracted off of the subjects hitpoints.

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Todo / Re: Fletching logs while running/walking
« on: February 08, 2013, 11:18:41 pm »
I don't remember it being like that in actual runescape, but then again it has been quite awhile.

You could. I remember because I was a power trainer trying to do things as fast as possible :)

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Todo / Fletching logs while running/walking
« on: February 08, 2013, 11:09:45 pm »
Hi all. This is my first day here.

As usual I started out woodcutting and fletching bows in Lumbridge. I have noticed that it is impossible to run (or walk) somewhere (i.e. towards general store to sell your bows) and then, while running, try to fletch logs. Nothing happens, and I must wait until I have reached my destination before I can fletch. You should be able to fletch, craft, make potions, etc. while traveling.

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