RuneRebels

General => General => Started by: Voltimolt on January 14, 2013, 01:58:59 am

Title: rrMarket
Post by: Voltimolt on January 14, 2013, 01:58:59 am
*New screenshot 16/1/13 here (http://i.imgur.com/oeccu.png).
**An updated version of rrMarket will include player trading.
Screenshot of the new possible design available here (http://i.imgur.com/Fdhuz.png).

A screenshot of the website can be seen here (http://i.imgur.com/XTwYJ.png).


Features:
Price guide
The rrMarket displays you prices of items that are
being sold by other people.

Player trade
The rrMarket allows players to put up an item on the
market to allow other players see and allow them to
buy off you.

Ajax
Ajax is a technique I used which allows players to view
items without refreshing the page.

Q&A:
What is rrMarket?
rrMarket is a unofficial rune rebels website where players
can view prices of an item at a quick search, they can
also find out if a player is selling that item.

How can players benefit from rrMarket?
Players can benefit off the rrMarket by putting up a sale
of an item on the website and that way any player who
views the information of the item will find you selling it.

Is the price guide complete?
Currently, I'm setting up the prices for all items ingame.

When I visit it?
After development and after the owners approve of it.
Title: Re: rrMarket
Post by: Gold on January 14, 2013, 02:06:55 am
Nice volt, I think this will play a large role in developing our economy. Thanks for putting in the effort to make this and good luck on finishing it!
Title: Re: rrMarket
Post by: Voltimolt on January 14, 2013, 05:55:39 am
Added a updated screenshot corresponding to the current rrMarket.
Title: Re: rrMarket
Post by: rex on January 14, 2013, 06:09:08 am
Good work bro..
Title: Re: rrMarket
Post by: Pure2 on January 15, 2013, 03:23:42 pm
I believe that your design will not function efficiently, how are the item prices going to be modified? On what basis will you change them? Rarity? Usefulness? How do you know how much exists? I think this would all be easier if Ryan gave you some form of access to the server logs, ie an API created specifically for this purpose? Also if this launchs try to keep it updated, a lot of players will probably resort to using this (myself also), the economy, as aforementioned will be in your hands.

Good luck on your project, my personal input is that the website design looks rather plain.
Title: Re: rrMarket
Post by: Trick on January 15, 2013, 03:29:11 pm
The idea is great, but the design is to simple in my opinion.
Title: Re: rrMarket
Post by: aiSeNMa on January 15, 2013, 03:33:48 pm
"Voltimolt is buying 5 for 150 gp."
It looks like 'market price' is the same as on the GE; it's the default suggested value, but you can sell or buy for whatever you want.
I don't see why the trade section of the forums won't work, but if you really want to do this I guess it'd attract more attention.
Either way, this'll help once ::yell isn't available to players anymore.
Title: Re: rrMarket
Post by: Voltimolt on January 15, 2013, 04:16:58 pm
I believe that your design will not function efficiently, how are the item prices going to be modified? On what basis will you change them? Rarity? Usefulness? How do you know how much exists? I think this would all be easier if Ryan gave you some form of access to the server logs, ie an API created specifically for this purpose? Also if this launchs try to keep it updated, a lot of players will probably resort to using this (myself also), the economy, as aforementioned will be in your hands.

Good luck on your project, my personal input is that the website design looks rather plain.

The design is simple and plain to load information by ajax, so it does not refresh the page. I can change prices in the admin panel, I will change prices according to demand, I will know how much exist based on the selling-to-demand ratio and that will determine an appropriate price, I do not nor will i ever gain access to Ryan's database therefore its out of the question.

On launch, the runerebel founders or myself can appoint qualified "moderators" for the market to update the price guide accordingly.

The idea is great, but the design is to simple in my opinion.
I agree, but I needed a quick design to test out my scripts.

"Voltimolt is buying 5 for 150 gp."
It looks like 'market price' is the same as on the GE; it's the default suggested value, but you can sell or buy for whatever you want.
I don't see why the trade section of the forums won't work, but if you really want to do this I guess it'd attract more attention.
Either way, this'll help once ::yell isn't available to players anymore.
I'm working on implementing a feature which only allows you to set a price in range of the market price (say, give or take 5%)

as for the forum trade section, the rrMarket will allow people to quickly see all players trading on a item in 1 page, unlike going through each thread.
Title: Re: rrMarket
Post by: Francis on January 15, 2013, 04:18:57 pm
Great idea Voltimolt! This will be very useful!
Title: Re: rrMarket
Post by: D E A T H on January 15, 2013, 04:23:34 pm
Amazing! Pure uniqueness.
Title: Re: rrMarket
Post by: Pure2 on January 15, 2013, 04:30:06 pm
Amazing! Pure uniqueness.
Are you sarcastic?

@op you can't seriously expect to keep up with the supply and demand for all of the items, even with the help of moderators...
Title: Re: rrMarket
Post by: D E A T H on January 15, 2013, 04:56:55 pm
I didn't say it might has flaws I just said it's unique. Read before you post.
Title: Re: rrMarket
Post by: Pure2 on January 15, 2013, 05:37:55 pm
@op means 'to the {creater of the} original post'...
Title: Re: rrMarket
Post by: Coordinates on January 15, 2013, 05:38:36 pm
Amazing! Pure uniqueness.
Are you sarcastic?

@op you can't seriously expect to keep up with the supply and demand for all of the items, even with the help of moderators...


Well I doubt he's going to update them all manually :l


I believe it's going to take the paid amount for completed sales and average them out. This would work by running a "cron job" on a php file that functions to gather all the sales and average a cost for each item. Or whenever a trade is completed, the average is updated.


I like the concept, but the UI looks basic and, in my opinion, is not very attractive. Change the font from the default font to something else. Keep the size of the title bar consistent instead of like this:


(http://i.imgur.com/KLjqb.png)


Try to make it look something like this:


(http://i.imgur.com/54EVl.png)

There's more I could say, but I'm busy right now.
All in all, I like the basic concept of the site, but it could use some visual work.
Title: Re: rrMarket
Post by: Dannad74 on January 15, 2013, 06:45:51 pm
This seems really cool.
Title: Re: rrMarket
Post by: Voltimolt on January 15, 2013, 07:26:07 pm
I like the concept, but the UI looks basic and, in my opinion, is not very attractive. Change the font from the default font to something else. Keep the size of the title bar consistent instead of like this:


(http://i.imgur.com/KLjqb.png)


Try to make it look something like this:


(http://i.imgur.com/54EVl.png)

There's more I could say, but I'm busy right now.
All in all, I like the basic concept of the site, but it could use some visual work.

Thanks for your advice, I've made the title consistent with each other and changed the font.
Title: Re: rrMarket
Post by: Dug on January 15, 2013, 08:07:10 pm
This is just the begining, it's great to see the first phase but it's all a matter of the future advance in its development which i have no doubt will be greatly attractive and usable by everyone!
Title: Re: rrMarket
Post by: Voltimolt on January 15, 2013, 08:10:17 pm
Picture update! :D
Title: Re: rrMarket
Post by: HappyguyForum on January 15, 2013, 08:32:20 pm
Nice!, i will def. be using this once it is complete.
Title: Re: rrMarket
Post by: rex on January 15, 2013, 09:08:17 pm
16/1/13* :D
Title: Re: rrMarket
Post by: Charles on January 15, 2013, 11:13:18 pm
It's a Yeaaano from me.
Yes - It's convenient and will speed up trading.
It's easier to get accurate prices.
No - It's less personal and you have to rely less on the community and the prices ranges will decrease drastically.

I don't mind if this is implemented but i prefer the old trading.
Title: Re: rrMarket
Post by: Jrub on January 15, 2013, 11:44:13 pm
This is awesome!!!
Title: Re: rrMarket
Post by: Oxycontin on January 16, 2013, 01:22:06 am
I give my support to this
Title: Re: rrMarket
Post by: Voltimolt on January 16, 2013, 05:57:21 am
I am currently redesigning the whole website from grounds up (except the scripts and item database).
Title: Re: rrMarket
Post by: Identity 214 on January 20, 2013, 03:33:31 pm
Amazing!  I gotta use this. :)
Title: Re: rrMarket
Post by: Pure2 on January 20, 2013, 03:41:40 pm
Why is this taking so long to complete?
Title: Re: rrMarket
Post by: HappyguyForum on January 20, 2013, 09:04:49 pm
Why is this taking so long to complete?
he has to know what everyone is buying what for, everybody doesnt just shout "hay im buying blablabla for 100 gp!" at the same time, plus he has to compare the general store prices and the misc. shop prices.
Title: Re: rrMarket
Post by: dehzyne on January 20, 2013, 09:24:44 pm
ooo this looks beautiful. nice work.
Title: Re: rrMarket
Post by: Voltimolt on January 20, 2013, 10:18:01 pm
I'm redoing the whole thing.
I'll unlock when I redesign the market.

Also I really need player integration to make the market work. That's in the hands of the owners.